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Introducing the Model Thread View Thread Pattern

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1 May 2010BSD14 min read 164.1K   862   172  
Reduce threading code, and increase UI responsiveness with a new pattern extending MVVM.
//===================================================================================
// Microsoft patterns & practices
// Composite Application Guidance for Windows Presentation Foundation and Silverlight
//===================================================================================
// Copyright (c) Microsoft Corporation.  All rights reserved.
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===================================================================================
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious.  No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
//===================================================================================
using System;
using System.Windows;
using Microsoft.Practices.Composite.Presentation.Properties;
using Microsoft.Practices.Composite.Regions;

namespace Microsoft.Practices.Composite.Presentation.Regions.Behaviors
{
    /// <summary>
    /// Behavior that synchronizes the <see cref="IRegion.Context"/> property of a <see cref="IRegion"/> with 
    /// the control that hosts the Region. It does this by setting the <see cref="RegionManager.RegionContextProperty"/> 
    /// Dependency Property on the host control.
    /// 
    /// This behavior allows the usage of two way databinding of the RegionContext from XAML. 
    /// </summary>
    public class SyncRegionContextWithHostBehavior : RegionBehavior, IHostAwareRegionBehavior
    {
        private const string RegionContextPropertyName = "Context";
        private DependencyObject hostControl;

        /// <summary>
        /// Name that identifies the SyncRegionContextWithHostBehavior behavior in a collection of RegionsBehaviors. 
        /// </summary>
        public static readonly string BehaviorKey = "SyncRegionContextWithHost";

        private ObservableObject<object> HostControlRegionContext
        {
            get
            {
                return RegionContext.GetObservableContext(this.hostControl);
            }
        }

        /// <summary>
        /// Gets or sets the <see cref="DependencyObject"/> that the <see cref="IRegion"/> is attached to.
        /// </summary>
        /// <value>
        /// A <see cref="DependencyObject"/> that the <see cref="IRegion"/> is attached to.
        /// This is usually a <see cref="FrameworkElement"/> that is part of the tree.
        /// </value>
        public DependencyObject HostControl
        {
            get
            {
                return hostControl;
            }
            set
            {
                if (IsAttached)
                {
                    throw new InvalidOperationException(Resources.HostControlCannotBeSetAfterAttach);
                }
                this.hostControl = value;
            }
        }

        /// <summary>
        /// Override this method to perform the logic after the behavior has been attached.
        /// </summary>
        protected override void OnAttach()
        {
            if (this.HostControl != null)
            {
                // Sync values initially. 
                SynchronizeRegionContext();

                // Now register for events to keep them in sync
                this.HostControlRegionContext.PropertyChanged += this.RegionContextObservableObject_PropertyChanged;
                this.Region.PropertyChanged += this.Region_PropertyChanged;
            }
        }

        void Region_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
        {
            if (e.PropertyName == RegionContextPropertyName)
            {
                if (RegionManager.GetRegionContext(this.HostControl) != this.Region.Context)
                {
                    // Setting this DP will automatically also change the HostControlRegionContext.Value
                    // (see RegionManager.OnRegionContextChanged())
                    RegionManager.SetRegionContext(this.hostControl, this.Region.Context);
                }
            }
        }

        void RegionContextObservableObject_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
        {
            if (e.PropertyName == "Value")
            {
                SynchronizeRegionContext();
            }
        }

        private void SynchronizeRegionContext()
        {
            // Forward this value to the Region
            if (this.Region.Context != this.HostControlRegionContext.Value)
            {
                this.Region.Context = this.HostControlRegionContext.Value;
            }

            // Also make sure the region's DependencyProperty was changed (this can occur if the value
            // was changed only on the HostControlRegionContext)
            if (RegionManager.GetRegionContext(this.HostControl) != this.HostControlRegionContext.Value)
            {
                RegionManager.SetRegionContext(this.HostControl, this.HostControlRegionContext.Value);
            }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The BSD License


Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

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