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A C# implementation of Reversi (Othello) Game for PocketPC and Windows

, 4 Aug 2004
A C# implementation of Reversi (Othello) Game for PocketPC and Windows.
gma.Reversi.dll
gma.Windows.Reversi.exe
install.ini
setup.exe
gma.ARMV4.CAB
gma.Windows.Reversi
gma.Windows.Reversi.csproj.user
Images
0.gif
1.gif
2.gif
3.gif
4.gif
5.gif
Reversi.ico
gma.Mobile.Reversi
gma.Mobile.Reversi.csdproj
gma.Mobile.Reversi.csdproj.user
Images
0.gif
1.gif
2.gif
3.gif
4.gif
5.gif
Reversi.ico
gma.Reversi
gma.Reversi.csproj.user
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using gma.Reversi;

namespace gma.Mobile.Reversi
{
	/// <summary>
	/// Zusammenfassung f�r frmStartGame.
	/// </summary>
	public class frmStartGame : System.Windows.Forms.Form
	{
		private System.Windows.Forms.Label label1;
		private System.Windows.Forms.RadioButton radioButtonColor1;
		private System.Windows.Forms.RadioButton radioButtonColor2;
		private System.Windows.Forms.Button buttonOk;
		private System.Windows.Forms.Label label2;
		private System.Windows.Forms.Button buttonCancel;
		private System.Windows.Forms.NumericUpDown numericUpDownAnimationSpeed;
		private System.Windows.Forms.Label label3;
		private System.Windows.Forms.CheckBox checkBoxEnableUndo;
		private System.Windows.Forms.NumericUpDown numericUpDownDificulcy;
	
		public frmStartGame()
		{
			//
			// Erforderlich f�r die Windows Form-Designerunterst�tzung
			//
			InitializeComponent();

			//
			// TODO: Konstruktorcode hinter dem InitializeComponent-Aufruf hinzuf�gen
			//
		}

		/// <summary>
		/// Verwendete Ressourcen bereinigen.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			base.Dispose( disposing );
		}

		#region Vom Windows Form-Designer generierter Code
		/// <summary>
		/// Erforderliche Methode f�r die Designerunterst�tzung. 
		/// Der Inhalt der Methode darf nicht mit dem Code-Editor ge�ndert werden.
		/// </summary>
		private void InitializeComponent()
		{
			System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(frmStartGame));
			this.label1 = new System.Windows.Forms.Label();
			this.radioButtonColor1 = new System.Windows.Forms.RadioButton();
			this.radioButtonColor2 = new System.Windows.Forms.RadioButton();
			this.buttonOk = new System.Windows.Forms.Button();
			this.label2 = new System.Windows.Forms.Label();
			this.numericUpDownDificulcy = new System.Windows.Forms.NumericUpDown();
			this.buttonCancel = new System.Windows.Forms.Button();
			this.numericUpDownAnimationSpeed = new System.Windows.Forms.NumericUpDown();
			this.label3 = new System.Windows.Forms.Label();
			this.checkBoxEnableUndo = new System.Windows.Forms.CheckBox();
			// 
			// label1
			// 
			this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 10F, System.Drawing.FontStyle.Bold);
			this.label1.Location = new System.Drawing.Point(24, 16);
			this.label1.Size = new System.Drawing.Size(88, 20);
			this.label1.Text = "My color is:";
			// 
			// radioButtonColor1
			// 
			this.radioButtonColor1.Location = new System.Drawing.Point(56, 40);
			this.radioButtonColor1.Text = "Black";
			// 
			// radioButtonColor2
			// 
			this.radioButtonColor2.Location = new System.Drawing.Point(56, 64);
			this.radioButtonColor2.Text = "White";
			// 
			// buttonOk
			// 
			this.buttonOk.Location = new System.Drawing.Point(80, 240);
			this.buttonOk.Text = "Ok";
			this.buttonOk.Click += new System.EventHandler(this.buttonOk_Click);
			// 
			// label2
			// 
			this.label2.Font = new System.Drawing.Font("Microsoft Sans Serif", 10F, System.Drawing.FontStyle.Bold);
			this.label2.Location = new System.Drawing.Point(24, 96);
			this.label2.Size = new System.Drawing.Size(72, 20);
			this.label2.Text = "Dificulcy:";
			// 
			// numericUpDownDificulcy
			// 
			this.numericUpDownDificulcy.Location = new System.Drawing.Point(56, 120);
			this.numericUpDownDificulcy.Maximum = new System.Decimal(new int[] {
																				   10,
																				   0,
																				   0,
																				   0});
			this.numericUpDownDificulcy.Minimum = new System.Decimal(new int[] {
																				   1,
																				   0,
																				   0,
																				   0});
			this.numericUpDownDificulcy.Size = new System.Drawing.Size(64, 20);
			this.numericUpDownDificulcy.Value = new System.Decimal(new int[] {
																				 1,
																				 0,
																				 0,
																				 0});
			// 
			// buttonCancel
			// 
			this.buttonCancel.Location = new System.Drawing.Point(160, 240);
			this.buttonCancel.Text = "Cancel";
			this.buttonCancel.Click += new System.EventHandler(this.buttonCancel_Click);
			// 
			// numericUpDownAnimationSpeed
			// 
			this.numericUpDownAnimationSpeed.Location = new System.Drawing.Point(56, 176);
			this.numericUpDownAnimationSpeed.Maximum = new System.Decimal(new int[] {
																						10,
																						0,
																						0,
																						0});
			this.numericUpDownAnimationSpeed.Minimum = new System.Decimal(new int[] {
																						1,
																						0,
																						0,
																						0});
			this.numericUpDownAnimationSpeed.Size = new System.Drawing.Size(64, 20);
			this.numericUpDownAnimationSpeed.Value = new System.Decimal(new int[] {
																					  1,
																					  0,
																					  0,
																					  0});
			// 
			// label3
			// 
			this.label3.Font = new System.Drawing.Font("Microsoft Sans Serif", 10F, System.Drawing.FontStyle.Bold);
			this.label3.Location = new System.Drawing.Point(24, 152);
			this.label3.Size = new System.Drawing.Size(128, 20);
			this.label3.Text = "Animation Speed:";
			// 
			// checkBoxEnableUndo
			// 
			this.checkBoxEnableUndo.Font = new System.Drawing.Font("Microsoft Sans Serif", 10F, System.Drawing.FontStyle.Bold);
			this.checkBoxEnableUndo.Location = new System.Drawing.Point(24, 208);
			this.checkBoxEnableUndo.Size = new System.Drawing.Size(104, 24);
			this.checkBoxEnableUndo.Text = "Enable Undo";
			// 
			// frmStartGame
			// 
			this.Controls.Add(this.checkBoxEnableUndo);
			this.Controls.Add(this.numericUpDownAnimationSpeed);
			this.Controls.Add(this.label3);
			this.Controls.Add(this.buttonCancel);
			this.Controls.Add(this.numericUpDownDificulcy);
			this.Controls.Add(this.label2);
			this.Controls.Add(this.buttonOk);
			this.Controls.Add(this.radioButtonColor2);
			this.Controls.Add(this.radioButtonColor1);
			this.Controls.Add(this.label1);
			this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
			this.Text = "Game Options";

		}
		#endregion

		public event System.EventHandler OnOkClicked;
		private void buttonOk_Click(object sender, System.EventArgs e)
		{
			//DialogResult=DialogResult.OK;
			if (OnOkClicked!=null) OnOkClicked(sender, e);
		}

		private void buttonCancel_Click(object sender, System.EventArgs e)
		{
			DialogResult=DialogResult.Cancel;
		}

		public int MyColor
		{
			get 
			{
				if (radioButtonColor1.Checked) return Board.PLAYER_RED;  
				else return Board.PLAYER_WHITE;  
			}
			set 
			{
				radioButtonColor1.Checked = (value==Board.PLAYER_RED);
				radioButtonColor2.Checked = (value!=Board.PLAYER_RED);
			}
		}

		public int SearchDepth
		{
			get { return (int)numericUpDownDificulcy.Value;} 
			set {numericUpDownDificulcy.Value=value;}
		}

		public int AnimationSpeed
		{
			get { return (int)numericUpDownAnimationSpeed.Value;} 
			set {numericUpDownAnimationSpeed.Value=value;}
		}

		public bool EnableUndo
		{
			get { return checkBoxEnableUndo.Checked;}
			set {checkBoxEnableUndo.Checked=value;}
		}

	}
}

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About the Author

George Mamaladze
Software Developer
Germany Germany
Tweeter: @gmamaladze
Google+: gmamaladze
Blog: gmamaladze.wordpress.com

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