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A C# implementation of Reversi (Othello) Game for PocketPC and Windows

, 4 Aug 2004
A C# implementation of Reversi (Othello) Game for PocketPC and Windows.
pocketreversi_demo.zip
gma.Reversi.dll
gma.Windows.Reversi.exe
pocketreversi_setup.zip
install.ini
setup.exe
gma.ARMV4.CAB
pocketreversi_src.zip
gma.Windows.Reversi
gma.Windows.Reversi.csproj.user
Images
0.gif
1.gif
2.gif
3.gif
4.gif
5.gif
Reversi.ico
gma.Mobile.Reversi
gma.Mobile.Reversi.csdproj
gma.Mobile.Reversi.csdproj.user
Images
0.gif
1.gif
2.gif
3.gif
4.gif
5.gif
Reversi.ico
gma.Reversi
gma.Reversi.csproj.user
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using gma.Reversi;

namespace gma.Mobile.Reversi
{
	/// <summary>
	/// Zusammenfassung f�r frmStartGame.
	/// </summary>
	public class frmStartGame : System.Windows.Forms.Form
	{
		private System.Windows.Forms.Label label1;
		private System.Windows.Forms.RadioButton radioButtonColor1;
		private System.Windows.Forms.RadioButton radioButtonColor2;
		private System.Windows.Forms.Button buttonOk;
		private System.Windows.Forms.Label label2;
		private System.Windows.Forms.Button buttonCancel;
		private System.Windows.Forms.NumericUpDown numericUpDownAnimationSpeed;
		private System.Windows.Forms.Label label3;
		private System.Windows.Forms.CheckBox checkBoxEnableUndo;
		private System.Windows.Forms.NumericUpDown numericUpDownDificulcy;
	
		public frmStartGame()
		{
			//
			// Erforderlich f�r die Windows Form-Designerunterst�tzung
			//
			InitializeComponent();

			//
			// TODO: Konstruktorcode hinter dem InitializeComponent-Aufruf hinzuf�gen
			//
		}

		/// <summary>
		/// Verwendete Ressourcen bereinigen.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			base.Dispose( disposing );
		}

		#region Vom Windows Form-Designer generierter Code
		/// <summary>
		/// Erforderliche Methode f�r die Designerunterst�tzung. 
		/// Der Inhalt der Methode darf nicht mit dem Code-Editor ge�ndert werden.
		/// </summary>
		private void InitializeComponent()
		{
			System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(frmStartGame));
			this.label1 = new System.Windows.Forms.Label();
			this.radioButtonColor1 = new System.Windows.Forms.RadioButton();
			this.radioButtonColor2 = new System.Windows.Forms.RadioButton();
			this.buttonOk = new System.Windows.Forms.Button();
			this.label2 = new System.Windows.Forms.Label();
			this.numericUpDownDificulcy = new System.Windows.Forms.NumericUpDown();
			this.buttonCancel = new System.Windows.Forms.Button();
			this.numericUpDownAnimationSpeed = new System.Windows.Forms.NumericUpDown();
			this.label3 = new System.Windows.Forms.Label();
			this.checkBoxEnableUndo = new System.Windows.Forms.CheckBox();
			// 
			// label1
			// 
			this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 10F, System.Drawing.FontStyle.Bold);
			this.label1.Location = new System.Drawing.Point(24, 16);
			this.label1.Size = new System.Drawing.Size(88, 20);
			this.label1.Text = "My color is:";
			// 
			// radioButtonColor1
			// 
			this.radioButtonColor1.Location = new System.Drawing.Point(56, 40);
			this.radioButtonColor1.Text = "Black";
			// 
			// radioButtonColor2
			// 
			this.radioButtonColor2.Location = new System.Drawing.Point(56, 64);
			this.radioButtonColor2.Text = "White";
			// 
			// buttonOk
			// 
			this.buttonOk.Location = new System.Drawing.Point(80, 240);
			this.buttonOk.Text = "Ok";
			this.buttonOk.Click += new System.EventHandler(this.buttonOk_Click);
			// 
			// label2
			// 
			this.label2.Font = new System.Drawing.Font("Microsoft Sans Serif", 10F, System.Drawing.FontStyle.Bold);
			this.label2.Location = new System.Drawing.Point(24, 96);
			this.label2.Size = new System.Drawing.Size(72, 20);
			this.label2.Text = "Dificulcy:";
			// 
			// numericUpDownDificulcy
			// 
			this.numericUpDownDificulcy.Location = new System.Drawing.Point(56, 120);
			this.numericUpDownDificulcy.Maximum = new System.Decimal(new int[] {
																				   10,
																				   0,
																				   0,
																				   0});
			this.numericUpDownDificulcy.Minimum = new System.Decimal(new int[] {
																				   1,
																				   0,
																				   0,
																				   0});
			this.numericUpDownDificulcy.Size = new System.Drawing.Size(64, 20);
			this.numericUpDownDificulcy.Value = new System.Decimal(new int[] {
																				 1,
																				 0,
																				 0,
																				 0});
			// 
			// buttonCancel
			// 
			this.buttonCancel.Location = new System.Drawing.Point(160, 240);
			this.buttonCancel.Text = "Cancel";
			this.buttonCancel.Click += new System.EventHandler(this.buttonCancel_Click);
			// 
			// numericUpDownAnimationSpeed
			// 
			this.numericUpDownAnimationSpeed.Location = new System.Drawing.Point(56, 176);
			this.numericUpDownAnimationSpeed.Maximum = new System.Decimal(new int[] {
																						10,
																						0,
																						0,
																						0});
			this.numericUpDownAnimationSpeed.Minimum = new System.Decimal(new int[] {
																						1,
																						0,
																						0,
																						0});
			this.numericUpDownAnimationSpeed.Size = new System.Drawing.Size(64, 20);
			this.numericUpDownAnimationSpeed.Value = new System.Decimal(new int[] {
																					  1,
																					  0,
																					  0,
																					  0});
			// 
			// label3
			// 
			this.label3.Font = new System.Drawing.Font("Microsoft Sans Serif", 10F, System.Drawing.FontStyle.Bold);
			this.label3.Location = new System.Drawing.Point(24, 152);
			this.label3.Size = new System.Drawing.Size(128, 20);
			this.label3.Text = "Animation Speed:";
			// 
			// checkBoxEnableUndo
			// 
			this.checkBoxEnableUndo.Font = new System.Drawing.Font("Microsoft Sans Serif", 10F, System.Drawing.FontStyle.Bold);
			this.checkBoxEnableUndo.Location = new System.Drawing.Point(24, 208);
			this.checkBoxEnableUndo.Size = new System.Drawing.Size(104, 24);
			this.checkBoxEnableUndo.Text = "Enable Undo";
			// 
			// frmStartGame
			// 
			this.Controls.Add(this.checkBoxEnableUndo);
			this.Controls.Add(this.numericUpDownAnimationSpeed);
			this.Controls.Add(this.label3);
			this.Controls.Add(this.buttonCancel);
			this.Controls.Add(this.numericUpDownDificulcy);
			this.Controls.Add(this.label2);
			this.Controls.Add(this.buttonOk);
			this.Controls.Add(this.radioButtonColor2);
			this.Controls.Add(this.radioButtonColor1);
			this.Controls.Add(this.label1);
			this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
			this.Text = "Game Options";

		}
		#endregion

		public event System.EventHandler OnOkClicked;
		private void buttonOk_Click(object sender, System.EventArgs e)
		{
			//DialogResult=DialogResult.OK;
			if (OnOkClicked!=null) OnOkClicked(sender, e);
		}

		private void buttonCancel_Click(object sender, System.EventArgs e)
		{
			DialogResult=DialogResult.Cancel;
		}

		public int MyColor
		{
			get 
			{
				if (radioButtonColor1.Checked) return Board.PLAYER_RED;  
				else return Board.PLAYER_WHITE;  
			}
			set 
			{
				radioButtonColor1.Checked = (value==Board.PLAYER_RED);
				radioButtonColor2.Checked = (value!=Board.PLAYER_RED);
			}
		}

		public int SearchDepth
		{
			get { return (int)numericUpDownDificulcy.Value;} 
			set {numericUpDownDificulcy.Value=value;}
		}

		public int AnimationSpeed
		{
			get { return (int)numericUpDownAnimationSpeed.Value;} 
			set {numericUpDownAnimationSpeed.Value=value;}
		}

		public bool EnableUndo
		{
			get { return checkBoxEnableUndo.Checked;}
			set {checkBoxEnableUndo.Checked=value;}
		}

	}
}

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About the Author

George Mamaladze
Software Developer
Germany Germany
Tweeter: @gmamaladze
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