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A C# implementation of Reversi (Othello) Game for PocketPC and Windows

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4 Aug 20043 min read 91.5K   4.4K   36  
A C# implementation of Reversi (Othello) Game for PocketPC and Windows.
using System;
using System.Threading; 
using System.Collections;

namespace gma.Reversi
{
	/// <summary>
	/// Zusammenfassung f�r GUIPlayer.
	/// </summary>
	public class GUIPlayer:Player
	{
		Stack boardHistory= new Stack();

		public GUIPlayer(BoardComplex aBoard):base(aBoard)
		{
		}

		public void MakeMove(Point nextMove)
		{
			if (nextMove.Equals(gma.Reversi.Board.NOMOVE)) return;
			if (_board.CurrentPlayer != PlayerColor) return;
			int anAvailableMoveCount=_board.GetAvailableMoves(PlayerColor).Count;
			if (anAvailableMoveCount == 0) return;

			if (_enableUndo) boardHistory.Push(_board.Clone());
			_board.Play(nextMove, PlayerColor, false);
		}

		protected override void _board_OnMoveTransferred(int aNextPlayer, int anAvailableMoveCount)
		{
			return;
		}

		public BoardComplex UndoLastMove()
		{
			if (_enableUndo)
				return (BoardComplex)boardHistory.Pop();
			else return null;
		}

		private bool _enableUndo=false;
		public bool EnabelUndo
		{
			get {return _enableUndo;}
			set {_enableUndo=value;}
		}

	}
}

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Software Developer
Germany Germany
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