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using System;
using System.Threading;
using System.Collections;
namespace gma.Reversi
{
/// <summary>
/// Zusammenfassung f�r GUIPlayer.
/// </summary>
public class GUIPlayer:Player
{
Stack boardHistory= new Stack();
public GUIPlayer(BoardComplex aBoard):base(aBoard)
{
}
public void MakeMove(Point nextMove)
{
if (nextMove.Equals(gma.Reversi.Board.NOMOVE)) return;
if (_board.CurrentPlayer != PlayerColor) return;
int anAvailableMoveCount=_board.GetAvailableMoves(PlayerColor).Count;
if (anAvailableMoveCount == 0) return;
if (_enableUndo) boardHistory.Push(_board.Clone());
_board.Play(nextMove, PlayerColor, false);
}
protected override void _board_OnMoveTransferred(int aNextPlayer, int anAvailableMoveCount)
{
return;
}
public BoardComplex UndoLastMove()
{
if (_enableUndo)
return (BoardComplex)boardHistory.Pop();
else return null;
}
private bool _enableUndo=false;
public bool EnabelUndo
{
get {return _enableUndo;}
set {_enableUndo=value;}
}
}
}
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