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Smart Thread Pool

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27 Aug 2012Ms-PL40 min read 2.2M   29.1K   1.1K  
A .NET Thread Pool fully implemented in C# with many features.
// Ami Bar
// amibar@gmail.com

using System;
using System.Threading;
using System.Diagnostics;

namespace Amib.Threading.Internal
{
	#region WorkItem Delegate

	/// <summary>
	/// An internal delegate to call when the WorkItem starts or completes
	/// </summary>
	internal delegate void WorkItemStateCallback(WorkItem workItem);

	#endregion

	#region IInternalWorkItemResult interface 

	public class CanceledWorkItemsGroup
	{
		public readonly static CanceledWorkItemsGroup NotCanceledWorkItemsGroup = new CanceledWorkItemsGroup();

		private bool _isCanceled = false;
		public bool IsCanceled 
		{ 
			get { return _isCanceled; }
			set { _isCanceled = value; }
		}
	}

	internal interface IInternalWorkItemResult
	{
		event WorkItemStateCallback OnWorkItemStarted;
		event WorkItemStateCallback OnWorkItemCompleted;
	}

	#endregion

	#region IWorkItem interface

	public interface IWorkItem
	{

	}

	#endregion

	#region WorkItem class

	/// <summary>
	/// Holds a callback delegate and the state for that delegate.
	/// </summary>
	public class WorkItem : IHasWorkItemPriority, IWorkItem
	{
		#region WorkItemState enum

		/// <summary>
		/// Indicates the state of the work item in the thread pool
		/// </summary>
		private enum WorkItemState
		{
			InQueue,
			InProgress,
			Completed,
			Canceled,
		}

		#endregion

		#region Member Variables

		/// <summary>
		/// Callback delegate for the callback.
		/// </summary>
		private WorkItemCallback _callback;

		/// <summary>
		/// State with which to call the callback delegate.
		/// </summary>
		private object _state;

		/// <summary>
		/// Stores the caller's context
		/// </summary>
		private CallerThreadContext _callerContext;

		/// <summary>
		/// Holds the result of the mehtod
		/// </summary>
		private object _result;

        /// <summary>
        /// Hold the exception if the method threw it
        /// </summary>
        private Exception _exception;

		/// <summary>
		/// Hold the state of the work item
		/// </summary>
		private WorkItemState _workItemState;

		/// <summary>
		/// A ManualResetEvent to indicate that the result is ready
		/// </summary>
		private ManualResetEvent _workItemCompleted;

		/// <summary>
		/// A reference count to the _workItemCompleted. 
		/// When it reaches to zero _workItemCompleted is Closed
		/// </summary>
		private int _workItemCompletedRefCount;

		/// <summary>
		/// Represents the result state of the work item
		/// </summary>
		private WorkItemResult _workItemResult;

		/// <summary>
		/// Work item info
		/// </summary>
		private WorkItemInfo _workItemInfo;

		/// <summary>
		/// Called when the WorkItem starts
		/// </summary>
		private event WorkItemStateCallback _workItemStartedEvent;

		/// <summary>
		/// Called when the WorkItem completes
		/// </summary>
		private event WorkItemStateCallback _workItemCompletedEvent;

		/// <summary>
		/// A reference to an object that indicates whatever the 
		/// WorkItemsGroup has been canceled
		/// </summary>
		private CanceledWorkItemsGroup _canceledWorkItemsGroup = CanceledWorkItemsGroup.NotCanceledWorkItemsGroup;

		/// <summary>
		/// The work item group this work item belong to.
		/// 
		/// </summary>
		private IWorkItemsGroup _workItemsGroup;

		#region Performance Counter fields

		/// <summary>
		/// The time when the work items is queued.
		/// Used with the performance counter.
		/// </summary>
		private DateTime _queuedTime;

		/// <summary>
		/// The time when the work items starts its execution.
		/// Used with the performance counter.
		/// </summary>
		private DateTime _beginProcessTime;

		/// <summary>
		/// The time when the work items ends its execution.
		/// Used with the performance counter.
		/// </summary>
		private DateTime _endProcessTime;

		#endregion

		#endregion

		#region Properties

		public TimeSpan WaitingTime
		{
			get 
			{
				return (_beginProcessTime - _queuedTime);
			}
		}

		public TimeSpan ProcessTime
		{
			get 
			{
				return (_endProcessTime - _beginProcessTime);
			}
		}

		#endregion

		#region Construction

		/// <summary>
		/// Initialize the callback holding object.
		/// </summary>
		/// <param name="callback">Callback delegate for the callback.</param>
		/// <param name="state">State with which to call the callback delegate.</param>
		/// 
		/// We assume that the WorkItem object is created within the thread
		/// that meant to run the callback
		public WorkItem(
			IWorkItemsGroup workItemsGroup,
			WorkItemInfo workItemInfo,
			WorkItemCallback callback, 
			object state)
		{
			_workItemsGroup = workItemsGroup;
			_workItemInfo = workItemInfo;

			if (_workItemInfo.UseCallerCallContext || _workItemInfo.UseCallerHttpContext)
			{
				_callerContext = CallerThreadContext.Capture(_workItemInfo.UseCallerCallContext, _workItemInfo.UseCallerHttpContext);
			}

			_callback = callback;
			_state = state;
			_workItemResult = new WorkItemResult(this);
			Initialize();
		}

		internal void Initialize()
		{
			_workItemState = WorkItemState.InQueue;
			_workItemCompleted = null;
			_workItemCompletedRefCount = 0;
		}

		internal bool WasQueuedBy(IWorkItemsGroup workItemsGroup)
		{
			return (workItemsGroup == _workItemsGroup);
		}


		#endregion

		#region Methods

		public CanceledWorkItemsGroup CanceledWorkItemsGroup
		{
			get
			{
				return _canceledWorkItemsGroup;
			}

			set
			{
				_canceledWorkItemsGroup = value;
			}
		}

		/// <summary>
		/// Change the state of the work item to in progress if it wasn't canceled.
		/// </summary>
		/// <returns>
		/// Return true on success or false in case the work item was canceled.
		/// If the work item needs to run a post execute then the method will return true.
		/// </returns>
		public bool StartingWorkItem()
		{
			_beginProcessTime = DateTime.Now;

			lock(this)
			{
				if (IsCanceled)
				{
                    bool result = false;
					if ((_workItemInfo.PostExecuteWorkItemCallback != null) &&
                        ((_workItemInfo.CallToPostExecute & CallToPostExecute.WhenWorkItemCanceled) == CallToPostExecute.WhenWorkItemCanceled))
					{
						result = true;
					}

                    return result;
				}

				Debug.Assert(WorkItemState.InQueue == GetWorkItemState());

				SetWorkItemState(WorkItemState.InProgress);
			}

			return true;
		}

		/// <summary>
		/// Execute the work item and the post execute
		/// </summary>
		public void Execute()
		{
            CallToPostExecute currentCallToPostExecute = 0;

			// Execute the work item if we are in the correct state
			switch(GetWorkItemState())
			{
				case WorkItemState.InProgress:
					currentCallToPostExecute |= CallToPostExecute.WhenWorkItemNotCanceled;
					ExecuteWorkItem();
					break;
				case WorkItemState.Canceled:
					currentCallToPostExecute |= CallToPostExecute.WhenWorkItemCanceled;
					break;
				default:
					Debug.Assert(false);
					throw new NotSupportedException();
			}

            // Run the post execute as needed
			if ((currentCallToPostExecute & _workItemInfo.CallToPostExecute) != 0)
			{
				PostExecute();
			}

			_endProcessTime = DateTime.Now;
		}

		internal void FireWorkItemCompleted()
		{
			try
			{
				if (null != _workItemCompletedEvent)
				{
					_workItemCompletedEvent(this);
				}
			}
			catch // Ignore exceptions
			{}
		}

        /// <summary>
        /// Execute the work item
        /// </summary>
        private void ExecuteWorkItem()
        {
            CallerThreadContext ctc = null;
            if (null != _callerContext)
            {
                ctc = CallerThreadContext.Capture(_callerContext.CapturedCallContext, _callerContext.CapturedHttpContext);
                CallerThreadContext.Apply(_callerContext);
            }

            Exception exception = null;
            object result = null;

            try
            {
                result = _callback(_state);
            }
            catch (Exception e) 
            {
                // Save the exception so we can rethrow it later
                exception = e;
            }
		
            if (null != _callerContext)
            {
                CallerThreadContext.Apply(ctc);
            }

            SetResult(result, exception);
        }

		/// <summary>
		/// Runs the post execute callback
		/// </summary>
		private void PostExecute()
		{
			if (null != _workItemInfo.PostExecuteWorkItemCallback)
			{
                try
                {
                    _workItemInfo.PostExecuteWorkItemCallback(this._workItemResult);
                }
                catch (Exception e) 
                {
                    Debug.Assert(null != e);
                }
			}
		}

		/// <summary>
		/// Set the result of the work item to return
		/// </summary>
		/// <param name="result">The result of the work item</param>
		internal void SetResult(object result, Exception exception)
		{
			_result = result;
            _exception = exception;
			SignalComplete(false);
		}

		/// <summary>
		/// Returns the work item result
		/// </summary>
		/// <returns>The work item result</returns>
		internal IWorkItemResult GetWorkItemResult()
		{
			return _workItemResult;
		}

		/// <summary>
		/// Wait for all work items to complete
		/// </summary>
		/// <param name="workItemResults">Array of work item result objects</param>
		/// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param>
		/// <param name="exitContext">
		/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. 
		/// </param>
		/// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param>
		/// <returns>
		/// true when every work item in workItemResults has completed; otherwise false.
		/// </returns>
		internal static bool WaitAll(
			IWorkItemResult [] workItemResults,
			int millisecondsTimeout,
			bool exitContext,
			WaitHandle cancelWaitHandle)
		{
			if (0 == workItemResults.Length)
			{
				return true;
			}

			bool success;
			WaitHandle [] waitHandles = new WaitHandle[workItemResults.Length];;
			GetWaitHandles(workItemResults, waitHandles);

			if ((null == cancelWaitHandle) && (waitHandles.Length <= 64))
			{
				success = WaitHandle.WaitAll(waitHandles, millisecondsTimeout, exitContext);
			}
			else
			{
				success = true;
				int millisecondsLeft = millisecondsTimeout;
				DateTime start = DateTime.Now;

				WaitHandle [] whs;
				if (null != cancelWaitHandle)
				{
					whs = new WaitHandle [] { null, cancelWaitHandle };
				}
				else
				{
					whs = new WaitHandle [] { null };
				}

                bool waitInfinitely = (Timeout.Infinite == millisecondsTimeout);
				// Iterate over the wait handles and wait for each one to complete.
				// We cannot use WaitHandle.WaitAll directly, because the cancelWaitHandle
				// won't affect it.
				// Each iteration we update the time left for the timeout.
				for(int i = 0; i < workItemResults.Length; ++i)
				{
                    // WaitAny don't work with negative numbers
                    if (!waitInfinitely && (millisecondsLeft < 0))
                    {
                        success = false;
                        break;
                    }

					whs[0] = waitHandles[i];
					int result = WaitHandle.WaitAny(whs, millisecondsLeft, exitContext);
					if((result > 0) || (WaitHandle.WaitTimeout == result))
					{
						success = false;
						break;
					}

					if(!waitInfinitely)
					{
                        // Update the time left to wait
						TimeSpan ts = DateTime.Now - start;
						millisecondsLeft = millisecondsTimeout - (int)ts.TotalMilliseconds;
					}
				}
			}
			// Release the wait handles
			ReleaseWaitHandles(workItemResults);

			return success;
		}

		/// <summary>
		/// Waits for any of the work items in the specified array to complete, cancel, or timeout
		/// </summary>
		/// <param name="workItemResults">Array of work item result objects</param>
		/// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param>
		/// <param name="exitContext">
		/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. 
		/// </param>
		/// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param>
		/// <returns>
		/// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
		/// </returns>
		internal static int WaitAny(			
			IWorkItemResult [] workItemResults,
			int millisecondsTimeout,
			bool exitContext,
			WaitHandle cancelWaitHandle)
		{
			WaitHandle [] waitHandles = null;

			if (null != cancelWaitHandle)
			{
				waitHandles = new WaitHandle[workItemResults.Length+1];
				GetWaitHandles(workItemResults, waitHandles);
				waitHandles[workItemResults.Length] = cancelWaitHandle;
			}
			else
			{
				waitHandles = new WaitHandle[workItemResults.Length];
				GetWaitHandles(workItemResults, waitHandles);
			}

			int result = WaitHandle.WaitAny(waitHandles, millisecondsTimeout, exitContext);

			// Treat cancel as timeout
			if (null != cancelWaitHandle)
			{
				if (result == workItemResults.Length)
				{
					result = WaitHandle.WaitTimeout;
				}
			}

			ReleaseWaitHandles(workItemResults);

			return result;
		}

		/// <summary>
		/// Fill an array of wait handles with the work items wait handles.
		/// </summary>
		/// <param name="workItemResults">An array of work item results</param>
		/// <param name="waitHandles">An array of wait handles to fill</param>
		private static void GetWaitHandles(
			IWorkItemResult [] workItemResults,
			WaitHandle [] waitHandles)
		{
			for(int i = 0; i < workItemResults.Length; ++i)
			{
				WorkItemResult wir = workItemResults[i] as WorkItemResult;
				Debug.Assert(null != wir, "All workItemResults must be WorkItemResult objects");

				waitHandles[i] = wir.GetWorkItem().GetWaitHandle();
			}
		}

		/// <summary>
		/// Release the work items' wait handles
		/// </summary>
		/// <param name="workItemResults">An array of work item results</param>
		private static void ReleaseWaitHandles(IWorkItemResult [] workItemResults)
		{
			for(int i = 0; i < workItemResults.Length; ++i)
			{
				WorkItemResult wir = workItemResults[i] as WorkItemResult;

				wir.GetWorkItem().ReleaseWaitHandle();
			}
		}


		#endregion
		
		#region Private Members

		private WorkItemState GetWorkItemState()
		{
			if (_canceledWorkItemsGroup.IsCanceled)
			{
				return WorkItemState.Canceled;
			}
			return _workItemState;

		}
		/// <summary>
		/// Sets the work item's state
		/// </summary>
		/// <param name="workItemState">The state to set the work item to</param>
		private void SetWorkItemState(WorkItemState workItemState)
		{
			lock(this)
			{
				_workItemState = workItemState;
			}
		}

		/// <summary>
		/// Signals that work item has been completed or canceled
		/// </summary>
		/// <param name="canceled">Indicates that the work item has been canceled</param>
		private void SignalComplete(bool canceled)
		{
			SetWorkItemState(canceled ? WorkItemState.Canceled : WorkItemState.Completed);
			lock(this)
			{
				// If someone is waiting then signal.
				if (null != _workItemCompleted)
				{
					_workItemCompleted.Set();
				}
			}
		}

		internal void WorkItemIsQueued()
		{
			_queuedTime = DateTime.Now;
		}

		#endregion
		
		#region Members exposed by WorkItemResult

		/// <summary>
		/// Cancel the work item if it didn't start running yet.
		/// </summary>
		/// <returns>Returns true on success or false if the work item is in progress or already completed</returns>
		private bool Cancel()
		{
			lock(this)
			{
				switch(GetWorkItemState())
				{
					case WorkItemState.Canceled:
						//Debug.WriteLine("Work item already canceled");
						return true;
					case WorkItemState.Completed:
					case WorkItemState.InProgress:
						//Debug.WriteLine("Work item cannot be canceled");
						return false;
					case WorkItemState.InQueue:
						// Signal to the wait for completion that the work
						// item has been completed (canceled). There is no
						// reason to wait for it to get out of the queue
						SignalComplete(true);
						//Debug.WriteLine("Work item canceled");
						return true;
				}
			}
			return false;
		}

		/// <summary>
		/// Get the result of the work item.
		/// If the work item didn't run yet then the caller waits for the result, timeout, or cancel.
		/// In case of error the method throws and exception
		/// </summary>
		/// <returns>The result of the work item</returns>
		private object GetResult(
			int millisecondsTimeout,
			bool exitContext,
			WaitHandle cancelWaitHandle)
		{
			Exception e = null;
			object result = GetResult(millisecondsTimeout, exitContext, cancelWaitHandle, out e);
			if (null != e)
			{
				throw new WorkItemResultException("The work item caused an excpetion, see the inner exception for details", e);
			}
			return result;
		}

		/// <summary>
		/// Get the result of the work item.
		/// If the work item didn't run yet then the caller waits for the result, timeout, or cancel.
		/// In case of error the e argument is filled with the exception
		/// </summary>
		/// <returns>The result of the work item</returns>
		private object GetResult(
			int millisecondsTimeout,
			bool exitContext,
			WaitHandle cancelWaitHandle,
			out Exception e)
		{
			e = null;

			// Check for cancel
			if (WorkItemState.Canceled == GetWorkItemState())
			{
				throw new WorkItemCancelException("Work item canceled");
			}

			// Check for completion
			if (IsCompleted)
			{
				e = _exception;
				return _result;
			}

			// If no cancelWaitHandle is provided
			if (null == cancelWaitHandle)
			{
				WaitHandle wh = GetWaitHandle();

				bool timeout = !wh.WaitOne(millisecondsTimeout, exitContext);

				ReleaseWaitHandle();

				if (timeout)
				{
					throw new WorkItemTimeoutException("Work item timeout");
				}
			}
			else
			{
				WaitHandle wh = GetWaitHandle();
				int result = WaitHandle.WaitAny(new WaitHandle[] { wh, cancelWaitHandle });
				ReleaseWaitHandle();

				switch(result)
				{
					case 0:
						// The work item signaled
						// Note that the signal could be also as a result of canceling the 
						// work item (not the get result)
						break;
					case 1:
					case WaitHandle.WaitTimeout:
						throw new WorkItemTimeoutException("Work item timeout");
					default:
						Debug.Assert(false);
						break;

				}
			}

			// Check for cancel
			if (WorkItemState.Canceled == GetWorkItemState())
			{
				throw new WorkItemCancelException("Work item canceled");
			}

			Debug.Assert(IsCompleted);

			e = _exception;

			// Return the result
			return _result;
		}

		/// <summary>
		/// A wait handle to wait for completion, cancel, or timeout 
		/// </summary>
		private WaitHandle GetWaitHandle()
		{
			lock(this)
			{
				if (null == _workItemCompleted)
				{
					_workItemCompleted = new ManualResetEvent(IsCompleted);
				}
				++_workItemCompletedRefCount;
			}
			return _workItemCompleted;
		}

		private void ReleaseWaitHandle()
		{
			lock(this)
			{
				if (null != _workItemCompleted)
				{
					--_workItemCompletedRefCount;
					if (0 == _workItemCompletedRefCount)
					{
						_workItemCompleted.Close();
						_workItemCompleted = null;
					}
				}
			}
		}

		/// <summary>
		/// Returns true when the work item has completed or canceled
		/// </summary>
		private bool IsCompleted
		{
			get
			{
				lock(this)
				{
					WorkItemState workItemState = GetWorkItemState();
					return ((workItemState == WorkItemState.Completed) || 
							(workItemState == WorkItemState.Canceled));
				}
			}
		}

        /// <summary>
        /// Returns true when the work item has canceled
        /// </summary>
        public bool IsCanceled
        {
            get
            {
                lock(this)
                {
                    return (GetWorkItemState() == WorkItemState.Canceled);
                }
            }
        }

		#endregion

		#region IHasWorkItemPriority Members

		/// <summary>
		/// Returns the priority of the work item
		/// </summary>
		public WorkItemPriority WorkItemPriority
		{
			get
			{
				return _workItemInfo.WorkItemPriority;
			}
		}

		#endregion

		internal event WorkItemStateCallback OnWorkItemStarted
		{
			add
			{
				_workItemStartedEvent += value;
			}
			remove
			{
				_workItemStartedEvent -= value;
			}
		}

		internal event WorkItemStateCallback OnWorkItemCompleted
		{
			add
			{
				_workItemCompletedEvent += value;
			}
			remove
			{
				_workItemCompletedEvent -= value;
			}
		}


		#region WorkItemResult class

		private class WorkItemResult : IWorkItemResult, IInternalWorkItemResult
		{
			/// <summary>
			/// A back reference to the work item
			/// </summary>
			private WorkItem _workItem;

			public WorkItemResult(WorkItem workItem)
			{
				_workItem = workItem;
			}

			internal WorkItem GetWorkItem()
			{
				return _workItem;
			}

			#region IWorkItemResult Members

			public bool IsCompleted
			{
				get
				{
					return _workItem.IsCompleted;
				}
			}

            public bool IsCanceled
            {
                get
                {
                    return _workItem.IsCanceled;
                }
            }

			public object GetResult()
			{
				return _workItem.GetResult(Timeout.Infinite, true, null);
			}
	
			public object GetResult(int millisecondsTimeout, bool exitContext)
			{
				return _workItem.GetResult(millisecondsTimeout, exitContext, null);
			}

			public object GetResult(TimeSpan timeout, bool exitContext)
			{
				return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, null);
			}

			public object GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle)
			{
				return _workItem.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle);
			}

			public object GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle)
			{
				return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
			}

			public object GetResult(out Exception e)
			{
				return _workItem.GetResult(Timeout.Infinite, true, null, out e);
			}
	
			public object GetResult(int millisecondsTimeout, bool exitContext, out Exception e)
			{
				return _workItem.GetResult(millisecondsTimeout, exitContext, null, out e);
			}

			public object GetResult(TimeSpan timeout, bool exitContext, out Exception e)
			{
				return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, null, out e);
			}

			public object GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
			{
				return _workItem.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle, out e);
			}

			public object GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
			{
				return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle, out e);
			}

			public bool Cancel()
			{
				return _workItem.Cancel();
			}

			public object State
			{
				get
				{
					return _workItem._state;
				}
			}

			public WorkItemPriority WorkItemPriority 
			{ 
				get
				{
					return _workItem._workItemInfo.WorkItemPriority;
				}
			}

			/// <summary>
			/// Return the result, same as GetResult()
			/// </summary>
			public object Result
			{
				get { return GetResult(); }
			}

			/// <summary>
			/// Returns the exception if occured otherwise returns null.
			/// This value is valid only after the work item completed,
			/// before that it is always null.
			/// </summary>
			public object Exception
			{
				get { return _workItem._exception; }
			}

			#endregion

			#region IInternalWorkItemResult Members

			public event WorkItemStateCallback OnWorkItemStarted
			{
				add
				{
					_workItem.OnWorkItemStarted += value;
				}
				remove
				{
					_workItem.OnWorkItemStarted -= value;
				}
			}


			public event WorkItemStateCallback OnWorkItemCompleted
			{
				add
				{
					_workItem.OnWorkItemCompleted += value;
				}
				remove
				{
					_workItem.OnWorkItemCompleted -= value;
				}
			}

			#endregion
		}

		#endregion

        public void DisposeOfState()
        {
			if (_workItemInfo.DisposeOfStateObjects)
			{
				IDisposable disp = _state as IDisposable;
				if (null != disp)
				{
					disp.Dispose();
					_state = null;
				}
			}
        }
    }
	#endregion
}

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Written By
Software Developer (Senior)
Israel Israel
B.Sc. in Computer Science.
Works as Software Developer.

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