using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
namespace UsageControl
{
/// <summary>
/// Summary description for UsageHistoryControl.
/// </summary>
public class UsageHistoryControl : System.Windows.Forms.UserControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
private const int squareWidth = 12;
private const int maxLastValuesCount = 2000;
private const int shiftStep = 3;
private int shift = 0;
private int [] lastValues1 = new int[maxLastValuesCount];
private int [] lastValues2 = new int[maxLastValuesCount];
private int nextValueIndex;
private int lastValuesCount;
private int max = 100;
private int min = 0;
public UsageHistoryControl()
{
// This call is required by the Windows.Forms Form Designer.
InitializeComponent();
EnableDoubleBuffering();
Reset();
}
public void Reset()
{
lastValues1.Initialize();
lastValues2.Initialize();
nextValueIndex = 0;
lastValuesCount = 0;
Invalidate();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// UsageHistoryControl
//
this.BackColor = System.Drawing.Color.Black;
this.Name = "UsageHistoryControl";
}
#endregion
private void EnableDoubleBuffering()
{
// Set the value of the double-buffering style bits to true.
this.SetStyle(ControlStyles.DoubleBuffer |
ControlStyles.UserPaint |
ControlStyles.AllPaintingInWmPaint,
true);
this.UpdateStyles();
}
protected override void OnResize(EventArgs e)
{
// Invalidate the control to get a repaint.
this.Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
for(int i = 0; i <= ClientRectangle.Width+squareWidth; i += squareWidth)
{
g.DrawLine(Pens.Green, i-shift, 0, i-shift, ClientRectangle.Height);
}
for(int i = 0; i < ClientRectangle.Height; i += squareWidth)
{
g.DrawLine(Pens.Green, 0, i, ClientRectangle.Width, i);
}
int startValueIndex = (nextValueIndex-1+maxLastValuesCount)%maxLastValuesCount;
int prevVal1 = GetRelativeValue(lastValues1[startValueIndex]);
int prevVal2 = GetRelativeValue(lastValues2[startValueIndex]);
for(int i = 1; i < lastValuesCount; ++i)
{
int index = nextValueIndex - 1 - i;
if (index < 0)
{
index += maxLastValuesCount;
}
int val1 = GetRelativeValue(lastValues1[index]);
int val2 = GetRelativeValue(lastValues2[index]);
g.DrawLine(
Pens.Red,
ClientRectangle.Width-(i-1)*shiftStep, ClientRectangle.Height-prevVal2,
ClientRectangle.Width-i*shiftStep, ClientRectangle.Height-val2);
g.DrawLine(
Pens.LawnGreen,
ClientRectangle.Width-(i-1)*shiftStep, ClientRectangle.Height-prevVal1,
ClientRectangle.Width-i*shiftStep, ClientRectangle.Height-val1);
prevVal1 = val1;
prevVal2 = val2;
}
}
private int GetRelativeValue(int val)
{
int result = val * (ClientRectangle.Height-2) / max + 1;
return result;
}
public void AddValues(int val1, int val2)
{
lastValues1[nextValueIndex] = val1;
lastValues2[nextValueIndex] = val2;
nextValueIndex++;
nextValueIndex %= maxLastValuesCount;
lastValuesCount++;
if (lastValuesCount > maxLastValuesCount)
{
lastValuesCount = maxLastValuesCount;
}
shift += shiftStep;
shift %= squareWidth;
Invalidate();
}
public int Maximum
{
get
{
return max;
}
set
{
// Make sure that the maximum value is never set lower than the minimum value.
if (value < min)
{
min = value;
}
max = value;
// Invalidate the control to get a repaint.
this.Invalidate();
}
}
}
}