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// ThreadPoolSample.cpp : main source file for ThreadPoolSample.exe
//
#include "stdafx.h"
#include "resource.h"
#include "aboutdlg.h"
#include "MainDlg.h"
CAppModule _Module;
int Run(LPTSTR /*lpstrCmdLine*/ = NULL, int nCmdShow = SW_SHOWDEFAULT)
{
CMessageLoop theLoop;
_Module.AddMessageLoop(&theLoop);
CMainDlg dlgMain;
if(dlgMain.Create(NULL) == NULL)
{
ATLTRACE(_T("Main dialog creation failed!\n"));
return 0;
}
dlgMain.ShowWindow(nCmdShow);
int nRet = theLoop.Run();
_Module.RemoveMessageLoop();
return nRet;
}
int WINAPI _tWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/, LPTSTR lpstrCmdLine, int nCmdShow)
{
HRESULT hRes = ::CoInitialize(NULL);
// If you are running on NT 4.0 or higher you can use the following call instead to
// make the EXE free threaded. This means that calls come in on a random RPC thread.
// HRESULT hRes = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
ATLASSERT(SUCCEEDED(hRes));
// this resolves ATL window thunking problem when Microsoft Layer for Unicode (MSLU) is used
::DefWindowProc(NULL, 0, 0, 0L);
AtlInitCommonControls(ICC_BAR_CLASSES); // add flags to support other controls
hRes = _Module.Init(NULL, hInstance);
ATLASSERT(SUCCEEDED(hRes));
int nRet = Run(lpstrCmdLine, nCmdShow);
_Module.Term();
::CoUninitialize();
return nRet;
}
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Born in 1968 I do programming since over 25 years now. I started with Basic on a ZX81 and with hacking hexcodes in a Microprofessor before I switched to C++ and other languages.
Since more than 10 years I work as a professional software developer, currently for Salsitasoft in Prague.