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WTL SeaBattle game

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12 Aug 20041 min read 64.7K   1.9K   19  
SeaBattle game written using WTL
// MyShips.h: interface for the CMyShips class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MYSHIPS_H__D4941413_F3E6_4401_8FAD_D94892D2C58F__INCLUDED_)
#define AFX_MYSHIPS_H__D4941413_F3E6_4401_8FAD_D94892D2C58F__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "resource.h"
#include "DisplayAreaWnd.h"

class CMyShips : public CDisplayAreaWnd  
{
public:
	CMyShips();
	virtual ~CMyShips();

    virtual void Reset( void );
    void ResetShip( const UINT uiShipID );

	BEGIN_MSG_MAP(CMyShips)
		MESSAGE_HANDLER(WM_LBUTTONDOWN, OnLButtonDown)
		MESSAGE_HANDLER(WM_LBUTTONUP, OnLButtonUp)
        CHAIN_MSG_MAP(CDisplayAreaWnd)
	END_MSG_MAP()

    LRESULT OnPaint(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
    LRESULT OnLButtonDown(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
    LRESULT OnLButtonUp(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);

protected:

    virtual void PaintShips( CPaintDC& dc );

private:

    CPoint m_ptShipAncor;
};

#endif // !defined(AFX_MYSHIPS_H__D4941413_F3E6_4401_8FAD_D94892D2C58F__INCLUDED_)

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