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//Tree.h
#pragma once
#include "RefCnt.h"
namespace GE_{ namespace NTypes{
//ITreeNode: interface for composite objects
interface ITreeNode:
public virtual IReferable
{
virtual ITreeNode* GetFirstChild()=0;
virtual ITreeNode* GetLastChild()=0;
virtual int GetChildrenCount()=0;
virtual ITreeNode* GetParent()=0;
virtual ITreeNode* GetPrev()=0;
virtual ITreeNode* GetNext()=0;
virtual bool SetParent(ITreeNode* pParent, ITreeNode* pPrevious=NULL)=0;
virtual ~ITreeNode() {}
typedef NTypes::Ptr<ITreeNode, IReferable::XPtr> Ptr;
protected:
//function for use by implementors
virtual void SetFirstChild(ITreeNode*)=0;
virtual void SetLastChild(ITreeNode*)=0;
virtual void SetPrev(ITreeNode*)=0;
virtual void SetNext(ITreeNode*)=0;
virtual void ChangeChildrenCount(int delta)=0;
struct XProxy
{
ITreeNode* _pN;
XProxy(ITreeNode* pN) { _pN = pN; }
void SetFirstChild(ITreeNode* pN) {_pN->SetFirstChild(pN); }
void SetLastChild(ITreeNode* pN) {_pN->SetLastChild(pN); }
void SetPrev(ITreeNode* pN) {_pN->SetPrev(pN); }
void SetNext(ITreeNode* pN) {_pN->SetNext(pN); }
void ChangeChildrenCount(int delta) {_pN->ChangeChildrenCount(delta); }
};
friend XProxy;
protected:
struct XShallowIterate
{
protected:
typedef ITreeNode _TRefType;
void _assign(ITreeNode* p);
ITreeNode* _access() const;
void _inc();
void _dec();
ITreeNode* _subscript(int i);
protected:
ITreeNode::Ptr _pCurrent;
};
public:
typedef NTypes::Ptr<ITreeNode, XShallowIterate> ItShallow;
protected:
struct XDeepIterate: public XShallowIterate
{
void _inc();
void _dec();
};
public:
typedef NTypes::Ptr<ITreeNode, XDeepIterate> ItDeep;
};
class ETreeNode:
public virtual ITreeNode,
public virtual EReferable
{
public:
virtual ITreeNode* GetFirstChild();
virtual ITreeNode* GetLastChild();
virtual ITreeNode* GetParent();
virtual ITreeNode* GetPrev();
virtual ITreeNode* GetNext();
virtual int GetChildrenCount();
virtual bool SetParent(ITreeNode* pParent, ITreeNode* pPrevious=NULL);
protected:
virtual void SetFirstChild(ITreeNode* pN);
virtual void SetLastChild(ITreeNode* pN);
virtual void SetPrev(ITreeNode* pN);
virtual void SetNext(ITreeNode* pN);
virtual void ChangeChildrenCount(int delta);
protected:
//hooks
virtual bool OnSettingParent(ITreeNode* pParent, ITreeNode* pPrevious) {return true;}
virtual void OnSettedParent() {}
private:
ITreeNode::Ptr _pChildFirst, _pChildLast, _pNext;
ITreeNode *_pParent, *_pPrev; //backpointers don't refcount.
int _nCount;
protected:
ETreeNode();
virtual ~ETreeNode();
};
}}
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Born and living in Milan (Italy), I'm an engineer in electronics actually working in the ICT department of an important oil/gas & energy company as responsible for planning and engineering of ICT infrastructures.
Interested in programming since the '70s, today I still define architectures for the ICT, deploying dedicated specific client application for engineering purposes, working with C++, MFC, STL, and recently also C# and D.