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//********************************************
// SceneGraph.h
// class CSceneGraph
//********************************************
// pierre.alliez@cnet.francetelecom.fr
// Created : 15/01/98
// Modified : 26/05/98
//********************************************
#ifndef _SCENEGRAPH_3D_
#define _SCENEGRAPH_3D_
#include "Object3d.h"
#include "Texture.h"
#include "Material.h"
#include "Array3d.h"
class CSceneGraph3d
{
private :
// Datas
CArray3d<CObject3d> m_ArrayObject3d;
CArray3d<CTexture> m_ArrayTexture;
CArray3d<CMaterial> m_ArrayMaterial;
GLuint *m_pIndexTextureBinding;
unsigned int m_ListDone;
public :
// Constructor
CSceneGraph3d();
~CSceneGraph3d();
// Datas
void Add(CObject3d *pObject3d);
void RemoveAt(int index);
CObject3d *GetAt(int index);
CObject3d *operator[](int index);
int NbObject(void) { return m_ArrayObject3d.GetSize(); }
void Free(void);
// I/O
int SaveFile(char *name);
int SaveFileRaw(char *name);
int WriteHeader(CStdioFile &file,char *name);
// Misc
int BuildAdjacency();
int CalculateNormalPerVertex();
int CalculateNormalPerFace();
// Binding
void SetNormalBinding(int type);
void SetColorBinding(int type);
// OpenGL
virtual int glBuildList();
void glDraw(void);
void glDraw(int type);
// Textures
CArray3d<CTexture> *GetArrayTexture() { return &m_ArrayTexture; }
int HasTexture(char *name,int *index);
int NbTexture() { return m_ArrayTexture.GetSize(); }
int AddTexture(CTexture *pTexture) { return m_ArrayTexture.Add(pTexture); }
void RemoveAllTexture() { m_ArrayTexture.RemoveAll(); }
void RemoveTexture(int index) { m_ArrayTexture.RemoveAt(index); }
CTexture *GetTexture(int index) { return m_ArrayTexture[index]; }
};
#endif // _SCENEGRAPH_3D_
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