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A small VRML viewer using OpenGL and MFC

, 30 Nov 1999
// MeshDoc.h : interface of the CMeshDoc class

#if !defined(AFX_MESHDOC_H__50ED6A30_C0C1_11D2_B4C7_006067306B48__INCLUDED_)
#define AFX_MESHDOC_H__50ED6A30_C0C1_11D2_B4C7_006067306B48__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#include "Lib3d/Base3d.h"

class CMeshDoc : public CDocument
protected: // create from serialization only

// Attributes

	// The scene
	CSceneGraph3d m_SceneGraph;

	// Options
	BOOL m_AddWireframe;
	BOOL m_Smooth;
	float m_PolygonOffset;
	BOOL m_Light;
	GLenum m_Mode;

	void RenderScene();

// Operations

// Overrides
	// ClassWizard generated virtual function overrides
	virtual BOOL OnNewDocument();
	virtual void Serialize(CArchive& ar);
	virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
	virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);

// Implementation
	virtual ~CMeshDoc();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;


// Generated message map functions
	afx_msg void OnGlAddWireframe();
	afx_msg void OnUpdateGlAddWireframe(CCmdUI* pCmdUI);
	afx_msg void OnGlSmooth();
	afx_msg void OnUpdateGlSmooth(CCmdUI* pCmdUI);
	afx_msg void OnMeshLoop();
	afx_msg void OnUpdateMeshLoop(CCmdUI* pCmdUI);
	afx_msg void OnGlLight();
	afx_msg void OnGlLine();
	afx_msg void OnUpdateGlLine(CCmdUI* pCmdUI);
	afx_msg void OnUpdateGlLight(CCmdUI* pCmdUI);
	afx_msg void OnGlVertex();
	afx_msg void OnUpdateGlVertex(CCmdUI* pCmdUI);
	afx_msg void OnGlFace();
	afx_msg void OnUpdateGlFace(CCmdUI* pCmdUI);
	afx_msg void OnMeshColorHeight();


// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MESHDOC_H__50ED6A30_C0C1_11D2_B4C7_006067306B48__INCLUDED_)

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About the Author

Pierre Alliez

France France
No Biography provided

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Web04 | 2.8.141029.1 | Last Updated 1 Dec 1999
Article Copyright 1999 by Pierre Alliez
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