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A small VRML viewer using OpenGL and MFC

, 30 Nov 1999 336.6K 14.4K 150
// MeshView.h : interface of the CMeshView class

#if !defined(AFX_MESHVIEW_H__50ED6A32_C0C1_11D2_B4C7_006067306B48__INCLUDED_)
#define AFX_MESHVIEW_H__50ED6A32_C0C1_11D2_B4C7_006067306B48__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

class CMeshView : public CView
protected: // create from serialization only

// Attributes
	CMeshDoc* GetDocument();

	// OpenGL specific
	BOOL SetWindowPixelFormat(HDC hDC);
	BOOL CreateViewGLContext(HDC hDC);
	HGLRC m_hGLContext;
	int m_GLPixelIndex;
	void SetClearColor(void) {	glClearColor(m_ClearColorRed,m_ClearColorGreen,m_ClearColorBlue,1.0f); }
	unsigned char *SnapClient(CSize *pSize);

	// Mouse 
	BOOL m_LeftButtonDown;
	BOOL m_RightButtonDown;
	CPoint m_LeftDownPos;
	CPoint m_RightDownPos;
	HCURSOR m_CursorRotation;

	// Position, rotation ,scaling
	void InitGeometry(void);

	float m_xRotation;
	float m_yRotation;
	float m_zRotation;
	BOOL m_xyRotation;

	float m_xTranslation;
	float m_yTranslation;
	float m_zTranslation;

	float m_xScaling;
	float m_yScaling;
	float m_zScaling;

	float m_SpeedTranslation;
	float m_SpeedRotation;

	// Colors
	float m_ClearColorRed;
	float m_ClearColorGreen;
	float m_ClearColorBlue;

	// Animation
	float m_StepRotationX;
	float m_StepRotationY;
	float m_StepRotationZ;

// Operations

// Overrides
	// ClassWizard generated virtual function overrides
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView);

// Implementation
	virtual ~CMeshView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;


// Generated message map functions
	afx_msg void OnPaint();
	afx_msg void OnDestroy();
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnEditCopy();

#ifndef _DEBUG  // debug version in MeshView.cpp
inline CMeshDoc* CMeshView::GetDocument()
   { return (CMeshDoc*)m_pDocument; }


// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MESHVIEW_H__50ED6A32_C0C1_11D2_B4C7_006067306B48__INCLUDED_)

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About the Author

Pierre Alliez
France France
No Biography provided

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