Click here to Skip to main content
Click here to Skip to main content
Add your own
alternative version
Go to top

Smart Pointers to boost your code

, 27 Sep 2004
A beginner's introduction to the smart pointers provided by the boost library.
//  (C) Copyright John Maddock 2001 - 2003. 
//  (C) Copyright Bill Kempf 2001. 
//  (C) Copyright Aleksey Gurtovoy 2003. 
//  Use, modification and distribution are subject to the 
//  Boost Software License, Version 1.0. (See accompanying file 
//  LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)

//  See http://www.boost.org for most recent version.

//  Win32 specific config options:

#define BOOST_PLATFORM "Win32"

#if defined(__GNUC__) && !defined(BOOST_NO_SWPRINTF)
#  define BOOST_NO_SWPRINTF
#endif

#if !defined(__GNUC__) && !defined(BOOST_HAS_DECLSPEC)
#  define BOOST_HAS_DECLSPEC
#endif

#if defined(__MINGW32__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 2)))
#  define BOOST_HAS_STDINT_H
#  define __STDC_LIMIT_MACROS
#endif

//
// Win32 will normally be using native Win32 threads,
// but there is a pthread library avaliable as an option,
// we used to disable this when BOOST_DISABLE_WIN32 was 
// defined but no longer - this should allow some
// files to be compiled in strict mode - while maintaining
// a consistent setting of BOOST_HAS_THREADS across
// all translation units (needed for shared_ptr etc).
//
#ifndef BOOST_HAS_PTHREADS
#  define BOOST_HAS_WINTHREADS
#endif

#ifndef BOOST_DISABLE_WIN32
// WEK: Added
#define BOOST_HAS_FTIME

#endif

//
// disable min/max macros:
//
#ifdef min
#  undef min
#endif
#ifdef max
#  undef max
#endif
#ifndef NOMINMAX
#  define NOMINMAX
#endif

#ifdef BOOST_MSVC
#include <algorithm> // for existing std::min and std::max
namespace std{
  // Apparently, something in the Microsoft libraries requires the "long"
  // overload, because it calls the min/max functions with arguments of
  // slightly different type.  (If this proves to be incorrect, this
  // whole "BOOST_MSVC" section can be removed.)
  inline long min(long __a, long __b) {
    return __b < __a ? __b : __a;
  }
  inline long max(long __a, long __b) {
    return  __a < __b ? __b : __a;
  }
  // The "long double" overload is required, otherwise user code calling
  // min/max for floating-point numbers will use the "long" overload.
  // (SourceForge bug #495495)
  inline long double min(long double __a, long double __b) {
    return __b < __a ? __b : __a;
  }
  inline long double max(long double __a, long double __b) {
    return  __a < __b ? __b : __a;
  }
}
using std::min;
using std::max;
#     endif


By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

peterchen
Klippel
Germany Germany
Peter is tired of being called "Mr. Chen", even so certain individuals insist on it. No, he's not chinese.
 
Peter has seen lots of boxes you youngsters wouldn't even accept as calculators. He is proud of having visited the insides of a 16 Bit Machine.
 
In his spare time he ponders new ways of turning groceries into biohazards, or tries to coax South American officials to add some stamps to his passport.
 
Beyond these trivialities Peter works for Klippel[^], a small german company that wants to make mankind happier by selling them novel loudspeaker measurement equipment.
 

Where are you from?[^]



Please, if you are using one of my articles for anything, just leave me a comment. Seeing that this stuff is actually useful to someone is what keeps me posting and updating them.
Should you happen to not like it, tell me, too

| Advertise | Privacy | Mobile
Web04 | 2.8.140916.1 | Last Updated 27 Sep 2004
Article Copyright 2004 by peterchen
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid