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Generating Outlines in OpenGL

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7 Oct 20045 min read 198.3K   5K   51  
Using multi-pass techniques to generate outlines in OpenGL.
// ChildFrm.cpp : implementation of the CChildFrame class
//

#include "stdafx.h"
#include "OGLDemo.h"

#include "ChildFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CChildFrame

IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)

BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
	//{{AFX_MSG_MAP(CChildFrame)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChildFrame construction/destruction

CChildFrame::CChildFrame()
{
	// TODO: add member initialization code here
	
}

CChildFrame::~CChildFrame()
{
}

BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	if( !CMDIChildWnd::PreCreateWindow(cs) )
		return FALSE;

	return TRUE;
}



/////////////////////////////////////////////////////////////////////////////
// CChildFrame diagnostics

#ifdef _DEBUG
void CChildFrame::AssertValid() const
{
	CMDIChildWnd::AssertValid();
}

void CChildFrame::Dump(CDumpContext& dc) const
{
	CMDIChildWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CChildFrame message handlers

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Written By
Web Developer
United Kingdom United Kingdom
I started programming on 8 bit machines as a teenager, writing my first compiled programming language before I was 16. I went on to study Engineering and Computer Science at Oxford University, getting a first and the University Prize for the best results in Computer Science. Since then I have worked in a variety of roles, involving systems management and development management on a wide variety of platforms. Now I manage a software development company producing CAD software for Windows using C++.

My 3 favourite reference books are: Design Patterns, Gamma et al; The C++ Standard Library, Josuttis; and Computer Graphics, Foley et al.

Outside computers, I am also the drummer in a band, The Unbelievers and we have just released our first album. I am a pretty good juggler and close up magician, and in my more insane past, I have cycled from Spain to Eastern Turkey, and cycled across the Namib desert.

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