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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.3K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.

// ===============================================================================
// May be included multiple times - sets structure packing to 1 
// for all supported compilers. #include <poppack1.h> reverts the changes.
//
// Currently this works on the following compilers:
// MSVC 7,8,9
// GCC
// BORLAND (complains about 'pack state changed but not reverted', but works)
//
//
// USAGE:
//
// struct StructToBePacked {
// } PACK_STRUCT;
//
// ===============================================================================

#ifdef AI_PUSHPACK_IS_DEFINED
#	error poppack1.h must be included after pushpack1.h
#endif

#if defined(_MSC_VER) ||  defined(__BORLANDC__) ||	defined (__BCPLUSPLUS__)
#	pragma pack(push,1)
#	define PACK_STRUCT
#elif defined( __GNUC__ )
#	define PACK_STRUCT	__attribute__((packed))
#else
#	error Compiler not supported
#endif

#if defined(_MSC_VER)

// C4103: Packing was changed after the inclusion of the header, propably missing #pragma pop
#	pragma warning (disable : 4103) 
#endif

#define AI_PUSHPACK_IS_DEFINED


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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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