|
#ifndef OAGPARSER_H
#define OAGPARSER_H
#include "..\..\include\OAG\OAGScene.h"
namespace oag
{
class OAGParser
{
public:
OAGParser(void);
~OAGParser(void);
//Attributes]
private:
std::string m_strFileName;
oag::OAGScene* m_pScene;
public:
std::string GetExtension (const std::string& pFile);
void LoadFile( std::string strFileName, oag::OAGScene *pScene );
private:
oag::OAGObject* CreateRGLObject(CXmlNode* pNode);
};
};
#endif
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.