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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.3K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
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Build Log

</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>

<h3>Build started: Project: FTGL-2.1.3rc5, Configuration: Release|Win32</h3>

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Command Lines

</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Creating temporary file "c:\Libs_Projects\WinAPIs\FTGL-2.1.3rc5\bin\Release\RSP0000091000960.rsp" with contents

[

/O2 /Oi /GL /I &quot;..\..\freetype-2.3.11\include&quot; /I &quot;..\..\freetype-2.3.11\include\freetype\config&quot; /D &quot;WIN32&quot; /D &quot;NDEBUG&quot; /D &quot;_LIB&quot; /FD /EHsc /MD /Gy /Fo&quot;Release\\&quot; /Fd&quot;Release\vc90.pdb&quot; /W3 /c /Zi /TP &quot;..\FTCharmap.cpp&quot;


&quot;..\src\FTLayout\FTSimpleLayout.cpp&quot;


&quot;..\src\FTLayout\FTLayoutGlue.cpp&quot;


&quot;..\src\FTLayout\FTLayout.cpp&quot;


&quot;..\src\FTGlyph\FTTextureGlyph.cpp&quot;


&quot;..\src\FTGlyph\FTPolygonGlyph.cpp&quot;


&quot;..\src\FTGlyph\FTPixmapGlyph.cpp&quot;


&quot;..\src\FTGlyph\FTOutlineGlyph.cpp&quot;


&quot;..\src\FTGlyph\FTGlyphGlue.cpp&quot;


&quot;..\src\FTGlyph\FTGlyph.cpp&quot;


&quot;..\src\FTGlyph\FTExtrudeGlyph.cpp&quot;


&quot;..\src\FTGlyph\FTBufferGlyph.cpp&quot;


&quot;..\src\FTGlyph\FTBitmapGlyph.cpp&quot;


&quot;..\src\FTGL\FTTextureFont.cpp&quot;


&quot;..\src\FTGL\FTSize.cpp&quot;


&quot;..\src\FTGL\FTPolygonFont.cpp&quot;


&quot;..\src\FTGL\FTPoint.cpp&quot;


&quot;..\src\FTGL\FTPixmapFont.cpp&quot;


&quot;..\src\FTGL\FTOutlineFont.cpp&quot;


&quot;..\src\FTGL\FTFontGlue.cpp&quot;


&quot;..\src\FTGL\FTFont.cpp&quot;


&quot;..\src\FTGL\FTExtrudeFont.cpp&quot;


&quot;..\src\FTGL\FTBufferFont.cpp&quot;


&quot;..\src\FTGL\FTBuffer.cpp&quot;


&quot;..\src\FTGL\FTBitmapFont.cpp&quot;


&quot;..\FTVectoriser.cpp&quot;


&quot;..\FTLibrary.cpp&quot;


&quot;..\FTGlyphContainer.cpp&quot;


&quot;..\FTFace.cpp&quot;


&quot;..\FTContour.cpp&quot;

]

Creating command line "cl.exe @"c:\Libs_Projects\WinAPIs\FTGL-2.1.3rc5\bin\Release\RSP0000091000960.rsp" /nologo /errorReport:prompt"

Creating temporary file "c:\Libs_Projects\WinAPIs\FTGL-2.1.3rc5\bin\Release\RSP00000A1000960.rsp" with contents

[

/OUT:&quot;C:\Libs_Projects\WinAPIs\FTGL-2.1.3rc5\bin\Release\FTGL-2.1.3rc5.lib&quot; /LTCG


&quot;.\Release\FTCharmap.obj&quot;


&quot;.\Release\FTContour.obj&quot;


&quot;.\Release\FTFace.obj&quot;


&quot;.\Release\FTGlyphContainer.obj&quot;


&quot;.\Release\FTLibrary.obj&quot;


&quot;.\Release\FTVectoriser.obj&quot;


&quot;.\Release\FTBitmapFont.obj&quot;


&quot;.\Release\FTBuffer.obj&quot;


&quot;.\Release\FTBufferFont.obj&quot;


&quot;.\Release\FTExtrudeFont.obj&quot;


&quot;.\Release\FTFont.obj&quot;


&quot;.\Release\FTFontGlue.obj&quot;


&quot;.\Release\FTOutlineFont.obj&quot;


&quot;.\Release\FTPixmapFont.obj&quot;


&quot;.\Release\FTPoint.obj&quot;


&quot;.\Release\FTPolygonFont.obj&quot;


&quot;.\Release\FTSize.obj&quot;


&quot;.\Release\FTTextureFont.obj&quot;


&quot;.\Release\FTBitmapGlyph.obj&quot;


&quot;.\Release\FTBufferGlyph.obj&quot;


&quot;.\Release\FTExtrudeGlyph.obj&quot;


&quot;.\Release\FTGlyph.obj&quot;


&quot;.\Release\FTGlyphGlue.obj&quot;


&quot;.\Release\FTOutlineGlyph.obj&quot;


&quot;.\Release\FTPixmapGlyph.obj&quot;


&quot;.\Release\FTPolygonGlyph.obj&quot;


&quot;.\Release\FTTextureGlyph.obj&quot;


&quot;.\Release\FTLayout.obj&quot;


&quot;.\Release\FTLayoutGlue.obj&quot;


&quot;.\Release\FTSimpleLayout.obj&quot;

]

Creating command line "lib.exe @"c:\Libs_Projects\WinAPIs\FTGL-2.1.3rc5\bin\Release\RSP00000A1000960.rsp" /NOLOGO"

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Output Window

</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Compiling...

FTCharmap.cpp

FTSimpleLayout.cpp

FTLayoutGlue.cpp

FTLayout.cpp

FTTextureGlyph.cpp

FTPolygonGlyph.cpp

FTPixmapGlyph.cpp

FTOutlineGlyph.cpp

FTGlyphGlue.cpp

FTGlyph.cpp

FTExtrudeGlyph.cpp

FTBufferGlyph.cpp

FTBitmapGlyph.cpp

FTTextureFont.cpp

FTSize.cpp

FTPolygonFont.cpp

FTPoint.cpp

FTPixmapFont.cpp

FTOutlineFont.cpp

FTFontGlue.cpp

Compiling...

FTFont.cpp

FTExtrudeFont.cpp

FTBufferFont.cpp

FTBuffer.cpp

FTBitmapFont.cpp

FTVectoriser.cpp

FTLibrary.cpp

FTGlyphContainer.cpp

FTFace.cpp

FTContour.cpp

Creating library...

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Results

</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Build log was saved at "file://c:\Libs_Projects\WinAPIs\FTGL-2.1.3rc5\bin\Release\BuildLog.htm"

FTGL-2.1.3rc5 - 0 error(s), 0 warning(s)

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License

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Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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