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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.3K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/***************************************************************************/
/*                                                                         */
/*  ftpic.h                                                                */
/*                                                                         */
/*    The FreeType position independent code services (declaration).       */
/*                                                                         */
/*  Copyright 2009 by                                                      */
/*  Oran Agra and Mickey Gabel.                                            */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/

  /*************************************************************************/
  /*                                                                       */
  /*  Modules that ordinarily have const global data that need address     */
  /*  can instead define pointers here.                                    */
  /*                                                                       */
  /*************************************************************************/


#ifndef __FTPIC_H__
#define __FTPIC_H__

  
FT_BEGIN_HEADER

#ifdef FT_CONFIG_OPTION_PIC

  typedef struct FT_PIC_Container_
  {
    /* pic containers for base */
    void* base;
    /* pic containers for modules */
    void* autofit;   
    void* cff;    
    void* pshinter;    
    void* psnames;    
    void* raster;     
    void* sfnt;     
    void* smooth;     
    void* truetype;     
  } FT_PIC_Container;

  /* Initialize the various function tables, structs, etc. stored in the container. */
  FT_BASE( FT_Error )
  ft_pic_container_init( FT_Library library );


  /* Destroy the contents of the container. */
  FT_BASE( void )
  ft_pic_container_destroy( FT_Library library );

#endif /* FT_CONFIG_OPTION_PIC */

 /* */

FT_END_HEADER

#endif /* __FTPIC_H__ */


/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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