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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.1K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/***************************************************************************/
/*                                                                         */
/*  ftsmooth.h                                                             */
/*                                                                         */
/*    Anti-aliasing renderer interface (specification).                    */
/*                                                                         */
/*  Copyright 1996-2001 by                                                 */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __FTSMOOTH_H__
#define __FTSMOOTH_H__


#include <ft2build.h>
#include FT_RENDER_H


FT_BEGIN_HEADER


#ifndef FT_CONFIG_OPTION_NO_STD_RASTER
  FT_DECLARE_RENDERER( ft_std_renderer_class )
#endif

#ifndef FT_CONFIG_OPTION_NO_SMOOTH_RASTER
  FT_DECLARE_RENDERER( ft_smooth_renderer_class )

  FT_DECLARE_RENDERER( ft_smooth_lcd_renderer_class )

  FT_DECLARE_RENDERER( ft_smooth_lcd_v_renderer_class )
#endif



FT_END_HEADER

#endif /* __FTSMOOTH_H__ */


/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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