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Animation in Silverlight

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9 Jun 2010CPOL14 min read 94.2K   3.3K   38  
In this chapter, you will be learning the fundamental concepts of Animations in Silverlight Application, which includes Animation Types, namespace details, classes, objects used, implementation of different types of animations with XAML and with C# code ...
namespace AnimationSampleCode
{
    using System;
    using System.Diagnostics;
    using System.Windows;
    using System.Windows.Controls;
    using System.Net;

    /// <summary>
    ///     Controls when a stack trace should be displayed on the
    ///     Error Window
    ///     
    ///     Defaults to <see cref="OnlyWhenDebuggingOrRunningLocally"/>
    /// </summary>
    public enum StackTracePolicy
    {
        /// <summary>
        ///   Stack trace is showed only when running with a debugger attached
        ///   or when running the app on the local machine. Use this to get
        ///   additional debug information you don't want the end users to see
        /// </summary>
        OnlyWhenDebuggingOrRunningLocally,

        /// <summary>
        /// Always show the stack trace, even if debugging
        /// </summary>
        Always,

        /// <summary>
        /// Never show the stack trace, even when debugging
        /// </summary>
        Never
    }

    public partial class ErrorWindow : ChildWindow
    {
        protected ErrorWindow(string message, string errorDetails)
        {
            InitializeComponent();
            IntroductoryText.Text = message;
            ErrorTextBox.Text = errorDetails;
        }

        #region Factory Shortcut Methods
        /// <summary>
        ///     Creates a new Error Window given an error message.
        ///     Current stack trace will be displayed if app is running under
        ///     debug or on the local machine
        /// </summary>
        public static void CreateNew(string message)
        {
            CreateNew(message, StackTracePolicy.OnlyWhenDebuggingOrRunningLocally);
        }

        /// <summary>
        ///     Creates a new Error Window given an exception.
        ///     Current stack trace will be displayed if app is running under
        ///     debug or on the local machine
        ///     
        ///     The exception is converted onto a message using
        ///     <see cref="ConvertExceptionToMessage"/>
        /// </summary>
        public static void CreateNew(Exception exception)
        {
            CreateNew(exception, StackTracePolicy.OnlyWhenDebuggingOrRunningLocally);
        }

        /// <summary>
        ///     Creates a new Error Window given an exception. The exception is converted onto a message using
        ///     <see cref="ConvertExceptionToMessage"/>
        ///     
        ///     <param name="policy">When to display the stack trace, see <see cref="StackTracePolicy"/></param>
        /// </summary>
        public static void CreateNew(Exception exception, StackTracePolicy policy)
        {
            string fullStackTrace = exception.StackTrace;

            // Account for nested exceptions
            Exception innerException = exception.InnerException;
            while (innerException != null)
            {
                fullStackTrace += "\nCaused by: " + exception.Message + "\n\n" + exception.StackTrace;
                innerException = innerException.InnerException;
            }

            CreateNew(ConvertExceptionToMessage(exception), fullStackTrace, policy);
        }

        /// <summary>
        ///     Creates a new Error Window given an error message.
        ///     
        ///     <param name="policy">When to display the stack trace, see <see cref="StackTracePolicy"/></param>
        /// </summary>
        public static void CreateNew(string message, StackTracePolicy policy)
        {
            CreateNew(message, new StackTrace().ToString(), policy);
        }
        #endregion

        #region Factory Methods
        /// <summary>
        ///     All other factory methods will result in a call to this one
        /// </summary>
        /// 
        /// <param name="message">Which message to display</param>
        /// <param name="stackTrace">The associated stack trace</param>
        /// <param name="policy">In which situations the stack trace should be appended to the message</param>
        private static void CreateNew(string message, string stackTrace, StackTracePolicy policy)
        {
            string errorDetails = string.Empty;

            if (policy == StackTracePolicy.Never ||
                policy == StackTracePolicy.OnlyWhenDebuggingOrRunningLocally && IsRunningUnderDebugOrLocalhost)
            {
                errorDetails = stackTrace ?? string.Empty;
            }

            ErrorWindow window = new ErrorWindow(message, errorDetails);
            window.Show();
        }
        #endregion

        #region Factory Helpers
        /// <summary>
        ///     Returns whether running under a dev environment, i.e., with a debugger attached or
        ///     with the server hosted on localhost
        /// </summary>
        private static bool IsRunningUnderDebugOrLocalhost
        {
            get
            {
                if (Debugger.IsAttached)
                {
                    return true;
                }
                else
                {
                    string hostUrl = Application.Current.Host.Source.Host;
                    return hostUrl.Contains("::1") || hostUrl.Contains("localhost") || hostUrl.Contains("127.0.0.1");
                }
            }
        }

        /// <summary>
        ///     Creates a user friendly message given an Exception. Currently this simply
        ///     takes the Exception.Message value, optionally  but you might want to change this to treat
        ///     some specific Exception classes differently
        /// </summary>
        private static string ConvertExceptionToMessage(Exception e)
        {
            return e.Message;
        }
        #endregion

        private void OKButton_Click(object sender, RoutedEventArgs e)
        {
            this.DialogResult = true;
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)



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