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Falling Blocks

, 17 Apr 2008 CPOL
A game written using Visual C++ and DirectX.
fallingblocks.zip
FallingBlocks.exe
fallingblocksvc7.zip
FallingBlocks
Block are Falling.doc
DirectX.ico
Drowning.wav
Graphics.bmp
LineComplete.wav
Move.wav
Place.wav
Web Falling Blocks.doc
fallingblocksvs2008.zip
Block are Falling.doc
DirectX.ico
Drowning.wav
FallingBlocks.suo
Graphics.bmp
LineComplete.wav
Move.wav
Place.wav
Web Falling Blocks.doc
fallingblocks_src.zip
Block are Falling.doc
DirectX.ico
Drowning.wav
FallingBlocks.dsp
FallingBlocks.dsw
Graphics.bmp
LineComplete.wav
Move.wav
Place.wav
Web Falling Blocks.doc
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="FallingBlocks"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories=""
				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
				RuntimeLibrary="5"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Debug/FallingBlocks.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="winmm.lib dxguid.lib dxerr8.lib ddraw.lib dsound.lib"
				OutputFile=".\Debug/FallingBlocks.exe"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Debug/FallingBlocks.pdb"
				SubSystem="2"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/FallingBlocks.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories=""
				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
				StringPooling="TRUE"
				RuntimeLibrary="4"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Release/FallingBlocks.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="winmm.lib dxguid.lib dxerr8.lib ddraw.lib dsound.lib"
				OutputFile=".\Release/FallingBlocks.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ProgramDatabaseFile=".\Release/FallingBlocks.pdb"
				SubSystem="2"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/FallingBlocks.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
			<File
				RelativePath=".\BlockList.cpp">
			</File>
			<File
				RelativePath=".\FallingBlocks.cpp">
			</File>
			<File
				RelativePath=".\FlooredBlocks.cpp">
			</File>
			<File
				RelativePath=".\Shape.cpp">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
			<File
				RelativePath=".\DirectX.ico">
			</File>
			<File
				RelativePath=".\FallingBlocks.rc">
			</File>
			<File
				RelativePath=".\Graphics.bmp">
			</File>
			<File
				RelativePath=".\resource.h">
			</File>
		</Filter>
		<Filter
			Name="Common"
			Filter="">
			<File
				RelativePath="ddutil.cpp">
			</File>
			<File
				RelativePath="dsutil.cpp">
			</File>
			<File
				RelativePath="dxutil.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)/$(InputName)1.obj"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)/$(InputName)1.obj"/>
				</FileConfiguration>
			</File>
		</Filter>
		<File
			RelativePath=".\BlockList.h">
		</File>
		<File
			RelativePath=".\Drowning.wav">
		</File>
		<File
			RelativePath=".\FlooredBlocks.h">
		</File>
		<File
			RelativePath=".\LineComplete.wav">
		</File>
		<File
			RelativePath=".\Move.wav">
		</File>
		<File
			RelativePath=".\Place.wav">
		</File>
		<File
			RelativePath=".\Shape.h">
		</File>
		<File
			RelativePath=".\readme.txt">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Xavier John
Software Developer
United States United States
No Biography provided

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