|
// fisterDlg.cpp : implementation file
//
#include "stdafx.h"
#include "fister.h"
#include "fisterDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFisterDlg dialog
CFisterDlg::CFisterDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFisterDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFisterDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CFisterDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFisterDlg)
DDX_Control(pDX, IDC_PLAY, m_PlayButton);
DDX_Control(pDX, IDC_RECORD, m_RecButton);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFisterDlg, CDialog)
//{{AFX_MSG_MAP(CFisterDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_RECORD, OnRecord)
ON_BN_CLICKED(IDC_PLAY, OnPlay)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFisterDlg message handlers
BOOL CFisterDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CFisterDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CFisterDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CFisterDlg::OnRecord()
{
CString string;
m_RecButton.GetWindowText(string);
if(string == "Record")
{
StartRecordingToFile();
m_RecButton.SetWindowText("Stop");
}
else
{
StopRecordingToFile();
m_RecButton.SetWindowText("Record");
}
}
void CFisterDlg::OnPlay()
{
CString string;
m_PlayButton.GetWindowText(string);
if(string == "Play")
{
StartPlayingFromFile();
m_PlayButton.SetWindowText("Stop");
}
else
{
StopPlayingFromFile();
m_PlayButton.SetWindowText("Play");
}
}
void CFisterDlg::OnEndOfPlayingFile()
{
m_PlayButton.SetWindowText("Play");
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.