Click here to Skip to main content
Click here to Skip to main content
 
Add your own
alternative version

How to play and record sounds

, 12 Mar 2001
A simple application that shows how to play and record sounds under Windows
// SoundBase.h: interface for the CSoundBase class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_SOUNDBASE_H__041D24CC_3A2F_4E33_AAB9_6C98297DAC59__INCLUDED_)
#define AFX_SOUNDBASE_H__041D24CC_3A2F_4E33_AAB9_6C98297DAC59__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <mmsystem.h>
#include "buffer.h"

class CSoundBase  
{
public:
	WAVEFORMATEX* GetFormat();
	int GetBufferSize();
	void SetBufferSize(int NumberOfSamples);
	int GetNumberOfChannels();
	void SetNumberOfChannels(int nchan);
	int GetSamplesPerSecond();
	void SetSamplesPerSecond(int sps);
	int GetBitsPerSample();
	void SetBitsPerSample(int bps);
	CSoundBase();
	virtual ~CSoundBase();

protected:
	WAVEFORMATEX m_Format;
	int			 m_BufferSize;	// number of samples

private:
	void Update();
};

#endif // !defined(AFX_SOUNDBASE_H__041D24CC_3A2F_4E33_AAB9_6C98297DAC59__INCLUDED_)

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

Share

About the Author

Thomas Holme
Web Developer
Denmark Denmark
No Biography provided

| Advertise | Privacy | Terms of Use | Mobile
Web03 | 2.8.141223.1 | Last Updated 13 Mar 2001
Article Copyright 2001 by Thomas Holme
Everything else Copyright © CodeProject, 1999-2014
Layout: fixed | fluid