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/*
Copyright: 2000
Author: Matthew T Gullett
Email: gullettm@yahoo.com
Name: CFPSSpellCheckEngine
Part of: Spell Checking Engine
Requires: USMain.dic, [USUser.dic], [USCommon.dic]
DESCRIPTION
----------------------------------------------------------
This class is designed to implement a phonetic spell
checking engine with support for US English (and probably
UK english) It implements a simple interface for accessing
spell checking functions. It is designed to be very fast
with support for a user dictionary and a common misspelling
dictionary to improve performance and user perception.
INFO:
----------------------------------------------------------
This class is provided -as is-. No warranty as to the
function or performance of this class is provided either
written or implied.
You may freely use this code and modify it as necessary,
as long as this header is unmodified and credit is given
to the author in the application(s) in which it is
incorporated.
*/
#if !defined(AFX_FPSSPELLCHECKENGINE_H__9CDCF81C_0F4A_11D3_9EAF_444553540000__INCLUDED_)
#define AFX_FPSSPELLCHECKENGINE_H__9CDCF81C_0F4A_11D3_9EAF_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "FPSSpellCheckEngineOptions.h"
class CFPSDictionary;
class CFPSSpellCheckEngine
{
public:
virtual long GetRecordCount();
virtual void IgnoreWord(LPCSTR lpszWord);
virtual BOOL InitEngine (LPCSTR lpszConfigFile);
virtual CFPSDictionary* GetMainDic() {return m_pMainDic;}
virtual CFPSDictionary* GetUserDic() {return m_pUserDic;}
virtual CFPSSpellCheckEngineOptions& GetOptions() {return m_Options;}
virtual BOOL FindWord(LPCSTR lpszWord, CStringList &PossibleMatches, BOOL bSuggest);
virtual BOOL IsIgnoredWord(LPCSTR lpszWord);
virtual void ReloadCommonDic();
virtual void DisplayOptions();
CFPSSpellCheckEngine();
virtual ~CFPSSpellCheckEngine();
protected:
virtual BOOL InitEngine();
virtual void CacheCommonUseWords();
CMapStringToString m_CmnUseDic;
CMapStringToString m_RecentFinds;
CFPSSpellCheckEngineOptions m_Options;
CFPSDictionary* m_pMainDic;
CFPSDictionary* m_pUserDic;
};
#endif // !defined(AFX_FPSSPELLCHECKENGINE_H__9CDCF81C_0F4A_11D3_9EAF_444553540000__INCLUDED_)
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