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A Spell Checking Engine

, 5 Feb 2001
A free spell checking engine for use in your C++ applications. Includes the current US English dictionary
/*

  Copyright:		2000
  Author:			Matthew T Gullett
  Email:			gullettm@yahoo.com
  Name:				CFPSSpellCheckEngineOptions
  Part of:			Spell Checking Engine 
  Requires:			

  DESCRIPTION
  ----------------------------------------------------------
  This class is designed to implement options support for
  the spell checking engine.


  INFO:
  ----------------------------------------------------------
  This class is provided -as is-.  No warranty as to the
  function or performance of this class is provided either 
  written or implied.  
  
  You may freely use this code and modify it as necessary,
  as long as this header is unmodified and credit is given
  to the author in the application(s) in which it is
  incorporated.

*/

#if !defined(AFX_FPSSPELLCHECKENGINEOPTIONS_H__832ABCF3_D98D_4D43_BC5C_A470CBC66FD2__INCLUDED_)
#define AFX_FPSSPELLCHECKENGINEOPTIONS_H__832ABCF3_D98D_4D43_BC5C_A470CBC66FD2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define FPSSCEOptions_ERROR_FILE_OPEN_FAILED FPSSPELLCHECK_ERROR_CUSTOM+1

class CFPSSpellCheckEngineOptions  
{
public:
	CFPSSpellCheckEngineOptions();
	virtual ~CFPSSpellCheckEngineOptions();

	virtual int SaveOptions(LPCSTR lpszFileName);
	virtual int LoadOptions(LPCSTR lpszFileName);

	// access operators
	virtual BOOL CheckWhileTyping() {return m_bCheckWhileTyping;}
	virtual BOOL IgnoreUpperCase() {return m_bIgnoreUpperCase;}
	virtual BOOL IgnoreNumbers() {return m_bIgnoreNumbers;}
	virtual BOOL IgnoreAddresses() {return m_bIgnoreAddresses;}
	virtual CString GetLanguage() {return m_strLanguage;}
	virtual CString GetMainDic() {return m_strMainDic;}
	virtual CString GetUserDic() {return m_strUserDic;}
	virtual CString GetCommonDic() {return m_strCommonDic;}
	virtual CString GetOptionsFileName() {return m_strOptionsFile;}

	// set operators
	virtual void SetCheckWhileTyping(BOOL bValue) {m_bCheckWhileTyping = bValue;}
	virtual void SetIgnoreUpperCase(BOOL bValue) {m_bIgnoreUpperCase = bValue;}
	virtual void SetIgnoreNumbers(BOOL bValue) {m_bIgnoreNumbers = bValue;}
	virtual void SetIgnoreAddresses(BOOL bValue) {m_bIgnoreAddresses = bValue;}
	virtual void SetLanguage(LPCSTR lpszValue) {m_strLanguage = lpszValue;}
	virtual void SetMainDic(LPCSTR lpszValue) {m_strMainDic = lpszValue;}
	virtual void SetUserDic(LPCSTR lpszValue) {m_strUserDic = lpszValue;}
	virtual void SetCommonDic(LPCSTR lpszValue) {m_strCommonDic = lpszValue;}

protected:
	virtual void CheckForDefaults();
	BOOL	m_bCheckWhileTyping;
	BOOL	m_bIgnoreUpperCase;
	BOOL	m_bIgnoreNumbers;
	BOOL	m_bIgnoreAddresses;

	CString	m_strLanguage;
	CString	m_strMainDic;
	CString	m_strUserDic;
	CString	m_strCommonDic;

	CString	m_strOptionsFile;
};

#endif // !defined(AFX_FPSSPELLCHECKENGINEOPTIONS_H__832ABCF3_D98D_4D43_BC5C_A470CBC66FD2__INCLUDED_)

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About the Author

Matt Gullett
Web Developer
United States United States
No Biography provided

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