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A Spell Checking Engine

, 5 Feb 2001
A free spell checking engine for use in your C++ applications. Includes the current US English dictionary
// FPSSpellChecker.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "FPSSpellChecker.h"
#include "FPSSpellCheckerDlg.h"

#include "DlgSpellingEditCtrl.h"

#include "MAPIUTIL.H"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CFPSSpellCheckerApp

BEGIN_MESSAGE_MAP(CFPSSpellCheckerApp, CWinApp)
	//{{AFX_MSG_MAP(CFPSSpellCheckerApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFPSSpellCheckerApp construction

CFPSSpellCheckerApp::CFPSSpellCheckerApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CFPSSpellCheckerApp object

CFPSSpellCheckerApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CFPSSpellCheckerApp initialization

BOOL CFPSSpellCheckerApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// intialize spell checking edit control
	CFPSSpellingEditCtrl::InitSpellingEngine(NULL);

	CDlgSpellingEditCtrl dlg1;
	dlg1.DoModal();

	/*
	CFPSSpellCheckerDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}
	*/

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CFPSSpellCheckerApp::ExitInstance() 
{
	CFPSSpellingEditCtrl::Terminate();
	
	return CWinApp::ExitInstance();
}

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About the Author

Matt Gullett
Web Developer
United States United States
No Biography provided

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