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Getting Started with iPhone and iOS Development

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19 Jul 2010CPOL34 min read 4.1M   2.8K   314  
This is a first in a series of articles to get some one up and running with iPhone development. This first article is to help you identify what hardware you need for development, and gives a quick introduction to Objective-C.
//
//  AccelerometerDemonstrationAppDelegate.h
//  AccelerometerDemonstration
//
//  Created by joel johnson on 6/20/10.
//  Copyright __MyCompanyName__ 2010. All rights reserved.
//

#import <UIKit/UIKit.h>

@class AccelerometerDemonstrationViewController;

@interface AccelerometerDemonstrationAppDelegate : NSObject <UIApplicationDelegate> {
    UIWindow *window;
    AccelerometerDemonstrationViewController *viewController;
}

@property (nonatomic, retain) IBOutlet UIWindow *window;
@property (nonatomic, retain) IBOutlet AccelerometerDemonstrationViewController *viewController;

@end

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
United States United States
I attended Southern Polytechnic State University and earned a Bachelors of Science in Computer Science and later returned to earn a Masters of Science in Software Engineering. I've largely developed solutions that are based on a mix of Microsoft technologies with open source technologies mixed in. I've got an interest in astronomy and you'll see that interest overflow into some of my code project articles from time to time.



Twitter:@j2inet

Instagram: j2inet


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