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Understanding COM Event Handling

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9 Dec 2004CPOL19 min read 576.6K   7.4K   219  
Learn the fundamental principles of COM Event Handling via a C++ template class that allows for generic handling of dispinterface COM events.
// TestClientDlg.cpp : implementation file
//

#include "stdafx.h"
#include "TestClient.h"
#include "TestClientDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTestClientDlg dialog

CTestClientDlg::CTestClientDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CTestClientDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CTestClientDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CTestClientDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTestClientDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CTestClientDlg, CDialog)
	//{{AFX_MSG_MAP(CTestClientDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_DESTROY()
	ON_BN_CLICKED(IDC_BUTTON_CALL_TEST_FUNCTION, OnButtonCallTestFunction)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTestClientDlg message handlers

BOOL CTestClientDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here

	// ***** Create an instance of an object which implements IEventFiringObject. *****
	m_spIEventFiringObject.CreateInstance(__uuidof(EventFiringObject));

	// ***** Instantiate an IEventFiringObjectEventHandler object. *****
	m_pIEventFiringObjectEventHandler = new IEventFiringObjectEventHandler(*this, m_spIEventFiringObject, &CTestClientDlg::OnEventFiringObjectInvoke);
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CTestClientDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CTestClientDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CTestClientDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}





// ***** OnEventFiringObjectInvoke() is inoked by the TEventHandler based class object *****
// ***** when an event is fired from the COM object that implements IEventFiringObject. *****
HRESULT CTestClientDlg::OnEventFiringObjectInvoke
(
  IEventFiringObjectEventHandler* pEventHandler,
  DISPID dispidMember, 
  REFIID riid,
  LCID lcid, 
  WORD wFlags, 
  DISPPARAMS* pdispparams, 
  VARIANT* pvarResult,
  EXCEPINFO* pexcepinfo, 
  UINT* puArgErr
)
{
  if (dispidMember == 0x01)  // Event1 event.
  {
	// 1st param : [in] long lValue.
	VARIANT	varlValue;
	long	lValue = 0;

	VariantInit(&varlValue);
	VariantClear(&varlValue);

	varlValue = (pdispparams -> rgvarg)[0];

	lValue = V_I4(&varlValue);

	TCHAR szMessage[256];

	sprintf (szMessage, "Event 1 is fired with value : %d.", lValue);

	::MessageBox (NULL, szMessage, "Event", MB_OK);
  }

  return S_OK;
}

void CTestClientDlg::OnDestroy() 
{
	CDialog::OnDestroy();
	
	// TODO: Add your message handler code here

	// ***** When the program is terminating, make sure that we instruct our *****
	// ***** Event Handler to disconnect from the connection point of the *****
	// ***** object which implemented the IEventFiringObject interface. *****
	// ***** We also needs to Release() it (instead of deleting it). *****
	if (m_pIEventFiringObjectEventHandler)
	{
	  m_pIEventFiringObjectEventHandler -> ShutdownConnectionPoint();
	  m_pIEventFiringObjectEventHandler -> Release();
	  m_pIEventFiringObjectEventHandler = NULL;
	}
}

void CTestClientDlg::OnButtonCallTestFunction() 
{
	// TODO: Add your control notification handler code here
	// ***** Call the IEventFiringObject.TestFunction(). *****
	// ***** This will cause the object which implements *****
	// ***** IEventFiringObject to fire Event1. *****
	m_spIEventFiringObject -> TestFunction(456);
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Systems Engineer NEC
Singapore Singapore
Lim Bio Liong is a Specialist at a leading Software House in Singapore.

Bio has been in software development for over 10 years. He specialises in C/C++ programming and Windows software development.

Bio has also done device-driver development and enjoys low-level programming. Bio has recently picked up C# programming and has been researching in this area.

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