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Achieving PostScript and Wmf outputs for OpenGL

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9 Jun 2003 399.3K   10.7K   137  
This article explains how to generate resolution independent versions of 3D meshes rendered by OpenGL/MFC programs, i.e. how to export the rendering results to vectorial formats such as encapsulated postscript (EPS) and Windows enhanced metafile (EMF) formats. The main goal consists of being able to
// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__50ED6A2A_C0C1_11D2_B4C7_006067306B48__INCLUDED_)
#define AFX_STDAFX_H__50ED6A2A_C0C1_11D2_B4C7_006067306B48__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdisp.h>        // MFC OLE automation classes
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT

//////////////////////////////////////////////
//////////////////////////////////////////////
// Do not care OpenGL Headers...
//////////////////////////////////////////////
//////////////////////////////////////////////
#include <gl\gl.h>
#include <gl\glu.h>
#include <GL\glaux.h>


//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__50ED6A2A_C0C1_11D2_B4C7_006067306B48__INCLUDED_)

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