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//********************************************
// Transform.h
//********************************************
// alliez@usc.edu
// Created : 23/02/98
// Modified : 23/02/98
//********************************************
#ifndef _TRANSFORM_
#define _TRANSFORM_
#include "Vector3d.h"
class CTransform
{
private :
// Datas
CVector3d m_Scale;
CVector3d m_Rotation;
CVector3d m_Translation;
float m_ValueRotation;
public :
// Constructor
CTransform();
~CTransform() {}
// Data access
void Clear(void);
CVector3d *GetScale() { return &m_Scale; }
CVector3d *GetRotation() { return &m_Rotation; }
CVector3d *GetTranslation() { return &m_Translation; }
float GetValueRotation() { return m_ValueRotation; }
// Data setting
void SetScale(CVector3d &vector) { m_Scale.Copy(vector); }
void SetRotation(CVector3d &vector) { m_Rotation.Copy(vector); }
void SetTranslation(CVector3d &vector) { m_Translation.Copy(vector); }
void SetValueRotation(float value) { m_ValueRotation = value; }
void SetScale(CVector3d *pVector) { m_Scale.Copy(pVector); }
void SetRotation(CVector3d *pVector) { m_Rotation.Copy(pVector); }
void SetTranslation(CVector3d *pVector) { m_Translation.Copy(pVector); }
void Copy(CTransform &transform);
void Copy(CTransform *pTransform);
};
#endif // _TRANSFORM_
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