Click here to Skip to main content
15,885,091 members
Articles / Desktop Programming / MFC

Achieving PostScript and Wmf outputs for OpenGL

Rate me:
Please Sign up or sign in to vote.
4.96/5 (42 votes)
9 Jun 2003 400.5K   10.7K   137  
This article explains how to generate resolution independent versions of 3D meshes rendered by OpenGL/MFC programs, i.e. how to export the rendering results to vectorial formats such as encapsulated postscript (EPS) and Windows enhanced metafile (EMF) formats. The main goal consists of being able to
//********************************************
// Transform.h
//********************************************
// alliez@usc.edu
// Created : 23/02/98
// Modified : 23/02/98
//********************************************

#ifndef _TRANSFORM_
#define _TRANSFORM_

#include "Vector3d.h"

class CTransform
{

private :

	// Datas
	CVector3d m_Scale;
	CVector3d m_Rotation;
	CVector3d m_Translation;
	float m_ValueRotation;

public :

	// Constructor
	CTransform(); 
	~CTransform() {}

	// Data access
	void Clear(void);
	CVector3d *GetScale() { return &m_Scale; }
	CVector3d *GetRotation() { return &m_Rotation; }
	CVector3d *GetTranslation() { return &m_Translation; }
	float GetValueRotation() { return m_ValueRotation; }

	// Data setting
	void SetScale(CVector3d &vector) { m_Scale.Copy(vector); }
	void SetRotation(CVector3d &vector) { m_Rotation.Copy(vector); }
	void SetTranslation(CVector3d &vector) { m_Translation.Copy(vector); }
	void SetValueRotation(float value) { m_ValueRotation = value; }

	void SetScale(CVector3d *pVector) { m_Scale.Copy(pVector); }
	void SetRotation(CVector3d *pVector) { m_Rotation.Copy(pVector); }
	void SetTranslation(CVector3d *pVector) { m_Translation.Copy(pVector); }

	void Copy(CTransform &transform);
	void Copy(CTransform *pTransform);
};

#endif // _TRANSFORM_

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
France France
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions