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Achieving PostScript and Wmf outputs for OpenGL

, 9 Jun 2003
This article explains how to generate resolution independent versions of 3D meshes rendered by OpenGL/MFC programs, i.e. how to export the rendering results to vectorial formats such as encapsulated postscript (EPS) and Windows enhanced metafile (EMF) formats. The main goal consists of being able to
// WmfTools.h

#ifndef _WMF_TOOLS_
#define _WMF_TOOLS_

#include "Avlind.h"

// A projected face
class CWmfFace
public :
	double x1,x2,x3,xc;
	double y1,y2,y3,yc;
	double z1,z2,z3,zc;
	unsigned char m_Draw;
	AVLStruct_t avl;

public :

	// Constructor
	CWmfFace() { m_Draw = 0; }
	~CWmfFace() {}


#endif // _WMF_TOOLS_

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About the Author

Pierre Alliez

France France
No Biography provided

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