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Using Custom Controls in a Dialog Bar

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9 Nov 20077 min read 213.7K   5.4K   94  
How to implement owner drawn or subclassed controls in a Dialog Bar
// DerivedDB.h : main header file for the DERIVEDDB application
//

#if !defined(AFX_DERIVEDDB_H__9F1D215E_FB59_486E_8049_16A707E7ED28__INCLUDED_)
#define AFX_DERIVEDDB_H__9F1D215E_FB59_486E_8049_16A707E7ED28__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CDerivedDBApp:
// See DerivedDB.cpp for the implementation of this class
//

class CDerivedDBApp : public CWinApp
{
public:
	CDerivedDBApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDerivedDBApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(CDerivedDBApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DERIVEDDB_H__9F1D215E_FB59_486E_8049_16A707E7ED28__INCLUDED_)

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