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Enhanced Progress Bar Control

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11 Jun 2002CPOL 235.4K   8.5K   76  
An enhanced progress control that supports gradient shading, formatted text, animation, tooltips, shape, 'snake' and reverse modes, and vertical modes
// ProgressBarTest.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ProgressBarTest.h"
#include "ProgressBarTestDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CProgressBarTestApp

BEGIN_MESSAGE_MAP(CProgressBarTestApp, CWinApp)
	//{{AFX_MSG_MAP(CProgressBarTestApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProgressBarTestApp construction

CProgressBarTestApp::CProgressBarTestApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CProgressBarTestApp object

CProgressBarTestApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CProgressBarTestApp initialization

BOOL CProgressBarTestApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CProgressBarTestDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Israel Israel
Yury is Software Engineer since 1988.
His programming experience includes C#/VB.NET, WPF, C/C++(MFC/STL), Borland Delphi & C++ (VCL), JavaScript, HTML, CSS, XML, SQL, VB6, DirectX, Flash.
He has worked on PCs (DOS/Win3.1-Vista) and PocketPCs (WinCE).

Yury was born in Ukraine, but currently based in Jerusalem.

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