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Enhanced Progress Bar Control

, 11 Jun 2002 CPOL 185.8K 6.4K 71
An enhanced progress control that supports gradient shading, formatted text, animation, tooltips, shape, 'snake' and reverse modes, and vertical modes
// ProgressBarTest.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ProgressBarTest.h"
#include "ProgressBarTestDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CProgressBarTestApp

BEGIN_MESSAGE_MAP(CProgressBarTestApp, CWinApp)
	//{{AFX_MSG_MAP(CProgressBarTestApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProgressBarTestApp construction

CProgressBarTestApp::CProgressBarTestApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CProgressBarTestApp object

CProgressBarTestApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CProgressBarTestApp initialization

BOOL CProgressBarTestApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CProgressBarTestDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Yury Goltsman
Software Developer (Senior)
Israel Israel
Yury is Software Engineer since 1988.
His programming experience includes C#/VB.NET, WPF, C/C++(MFC/STL), Borland Delphi & C++ (VCL), JavaScript, HTML, CSS, XML, SQL, VB6, DirectX, Flash.
He has worked on PCs (DOS/Win3.1-Vista) and PocketPCs (WinCE).

Yury was born in Ukraine, but currently based in Jerusalem.

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