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A drop-in replacement for MessageBox()

, 4 Jan 2005
Other articles describe replacements for MessageBox() with extra buttons for "Yes to All" and "No to All", but you still have to write the code to handle those buttons. This article presents a class that does all the work for you.
// CRHYesNoToAllDialogApp.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "CRHYesNoToAllDialogApp.h"
#include "CRHYesNoToAllDialogAppDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CRHYesNoToAllDialogAppApp

BEGIN_MESSAGE_MAP(CRHYesNoToAllDialogAppApp, CWinApp)
	//{{AFX_MSG_MAP(CRHYesNoToAllDialogAppApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CRHYesNoToAllDialogAppApp construction

CRHYesNoToAllDialogAppApp::CRHYesNoToAllDialogAppApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CRHYesNoToAllDialogAppApp object

CRHYesNoToAllDialogAppApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CRHYesNoToAllDialogAppApp initialization

BOOL CRHYesNoToAllDialogAppApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CRHYesNoToAllDialogAppDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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About the Author

Chris Hills
Software Developer (Senior)
United Kingdom United Kingdom
I've been programming computers since about 1968. I started at school with Algol 60 on an Elliott 803. From there I progressed through the Z80 and other microprocessors to the PC, DOS and Windows, Pascal, C and C++.

My other interests include astronomy and classical music. All of my contributions to Code Project have arisen from programs I've written in these areas.

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