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Introduction to iOS Graphics APIs: Part 1

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19 Jul 2010CPOL27 min read 185.8K   2.4K   91  
The first part of an introduction to the iOS graphics APIs. In this article, I look at some of the Quartz 2D / Core Graphics APIs.
//
//  MyDrawingAppViewController.h
//  MyDrawingApp
//
//  Created by joel johnson on 6/28/10.
//  Copyright __MyCompanyName__ 2010. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface MyDrawingAppViewController : UIViewController {

}

@end

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
United States United States
I attended Southern Polytechnic State University and earned a Bachelors of Science in Computer Science and later returned to earn a Masters of Science in Software Engineering. I've largely developed solutions that are based on a mix of Microsoft technologies with open source technologies mixed in. I've got an interest in astronomy and you'll see that interest overflow into some of my code project articles from time to time.



Twitter:@j2inet

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