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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace Infinity.Networking
{
/// <summary>
/// Summary description for INPClient.
/// </summary>
public class INPClient : ClientBase
{
public delegate void LogHandler(object sender,LogEventArgs la);
public event LogHandler Log;
public void OnLog(string text)
{
if (Log != null)Log(this,new LogEventArgs(text));
}
public INPClient(string serverIP,int port): base(serverIP,port)
{
//
// TODO: Add constructor logic here
//
}
protected override void OnDataRecieved(byte[] buffer)
{
OnLog(GetText(buffer));
}
private string GetText(byte[] data)
{
return Encoding.Default.GetString(data);
}
}
public class LogEventArgs : EventArgs
{
private string _logText;
public string LogText
{
get
{
return _logText;
}
}
public LogEventArgs(string logText)
{
_logText = logText;
}
}
}
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