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Protocol implementation

, 31 Jan 2005 26.2K 151 24
Add some protocol support to your server.
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;

namespace Infinity.Networking
{
	/// <summary>
	/// Summary description for ClientBase.
	/// </summary>
	public class ClientBase
	{
		private const int BUFFERSIZE = 1024;
		private string _serverIP;
		private int _port;
		private Socket _soc;

		public ClientBase(string serverIP,int port)
		{
			_serverIP = serverIP;
			_port = port;
			_soc = new Socket(
				AddressFamily.InterNetwork,
				SocketType.Stream,
				ProtocolType.Tcp);
		}

		public void Connect()
		{
			_soc.Connect(
				new IPEndPoint(
				IPAddress.Parse(_serverIP),
				_port));
		}

		public void Send(byte[] data)
		{
			_soc.Send(data);
		}

		public void Send(string text)
		{
			Send(Encoding.Default.GetBytes(text));
		}

		public void WaitForData()
		{
			byte[] buffer = new byte[BUFFERSIZE];
			try
			{
				_soc.Receive(buffer);
				OnDataRecieved(buffer);
			}
			catch
			{
				// TODO : handle socket exceptions
			}
		}

		protected virtual void OnDataRecieved(byte[] buffer)
		{
		
		}
	}
}

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engine252
Belgium Belgium
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