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Protocol implementation

, 31 Jan 2005
Add some protocol support to your server.
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Text;
using Infinity.Networking;

namespace Server
{
	/// <summary>
	/// Summary description for Form1.
	/// </summary>
	public class frmServer : System.Windows.Forms.Form
	{
		private MultiThreadedServerBase  _server;

		private System.Windows.Forms.Button btnStart;
		private System.Windows.Forms.TextBox txtData;
		private System.Windows.Forms.Button btnStop;
		private System.Windows.Forms.Button button1;
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.Container components = null;

		public frmServer()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();

			_server = new INPServer("127.0.0.1",11000);
			
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.btnStart = new System.Windows.Forms.Button();
			this.txtData = new System.Windows.Forms.TextBox();
			this.btnStop = new System.Windows.Forms.Button();
			this.button1 = new System.Windows.Forms.Button();
			this.SuspendLayout();
			// 
			// btnStart
			// 
			this.btnStart.Location = new System.Drawing.Point(352, 16);
			this.btnStart.Name = "btnStart";
			this.btnStart.TabIndex = 0;
			this.btnStart.Text = "Start";
			this.btnStart.Click += new System.EventHandler(this.btnStart_Click);
			// 
			// txtData
			// 
			this.txtData.Location = new System.Drawing.Point(8, 16);
			this.txtData.Multiline = true;
			this.txtData.Name = "txtData";
			this.txtData.Size = new System.Drawing.Size(336, 88);
			this.txtData.TabIndex = 1;
			this.txtData.Text = "";
			// 
			// btnStop
			// 
			this.btnStop.Location = new System.Drawing.Point(352, 48);
			this.btnStop.Name = "btnStop";
			this.btnStop.TabIndex = 2;
			this.btnStop.Text = "Pause";
			this.btnStop.Click += new System.EventHandler(this.btnStop_Click);
			// 
			// button1
			// 
			this.button1.Location = new System.Drawing.Point(352, 80);
			this.button1.Name = "button1";
			this.button1.TabIndex = 3;
			this.button1.Text = "Resume";
			this.button1.Click += new System.EventHandler(this.button1_Click);
			// 
			// frmServer
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
			this.ClientSize = new System.Drawing.Size(432, 116);
			this.Controls.Add(this.button1);
			this.Controls.Add(this.btnStop);
			this.Controls.Add(this.txtData);
			this.Controls.Add(this.btnStart);
			this.Name = "frmServer";
			this.Text = "Server";
			this.Closed += new System.EventHandler(this.frmServer_Closed);
			this.ResumeLayout(false);

		}
		#endregion

		/// <summary>
		/// The main entry point for the application.
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new frmServer());
		}

		
		private void btnStart_Click(object sender, System.EventArgs e)
		{
			_server.Start();
			txtData.Text+=" server started.\r\n";
		}

		private void frmServer_Closed(object sender, System.EventArgs e)
		{
			_server.Stop();
		}

		private void btnStop_Click(object sender, System.EventArgs e)
		{
			_server.Suspend();
		}

		private void button1_Click(object sender, System.EventArgs e)
		{
			_server.Resume();
		}
	}
}

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engine252

Belgium Belgium
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Article Copyright 2005 by engine252
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