Click here to Skip to main content
12,397,380 members (63,198 online)
Click here to Skip to main content
Articles » Multimedia » OpenGL » General » Downloads

Stats

86.8K views
7.5K downloads
107 bookmarked
Posted

Pixel Shader for Edge Detection and Cartoon Effect

, 19 Aug 2010 CPOL
Implementation of Sobel Edge Detection and Cartoon Effect using pixel shader.
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="EdgeDetection"
	ProjectGUID="{5F028277-EF9D-419F-935F-3CA7A449ACBF}"
	RootNamespace="EdgeDetection"
	Keyword="MFCProj"
	TargetFrameworkVersion="196613"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			UseOfMFC="1"
			CharacterSet="1"
			EnableManagedIncrementalBuild="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="false"
				ValidateParameters="true"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="0"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
				AdditionalIncludeDirectories="$(IntDir)"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="opengl32.lib gdiplus.lib"
				LinkIncremental="2"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			UseOfMFC="1"
			CharacterSet="1"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="false"
				ValidateParameters="true"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				EnableIntrinsicFunctions="true"
				PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG"
				MinimalRebuild="false"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
				AdditionalIncludeDirectories="$(IntDir)"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="opengl32.lib gdiplus.lib"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath=".\AppError.cpp"
				>
			</File>
			<File
				RelativePath=".\BMPLoader.cpp"
				>
			</File>
			<File
				RelativePath=".\EdgeDetectCPU.cpp"
				>
			</File>
			<File
				RelativePath=".\EdgeDetection.cpp"
				>
			</File>
			<File
				RelativePath=".\EdgeDetectionDlg.cpp"
				>
			</File>
			<File
				RelativePath=".\GLExtension.cpp"
				>
			</File>
			<File
				RelativePath=".\GLSetup.cpp"
				>
			</File>
			<File
				RelativePath=".\GLSLShader.cpp"
				>
			</File>
			<File
				RelativePath=".\GLTexture.cpp"
				>
			</File>
			<File
				RelativePath=".\GLVertexBuffer.cpp"
				>
			</File>
			<File
				RelativePath=".\stdafx.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
			>
			<File
				RelativePath=".\AppError.h"
				>
			</File>
			<File
				RelativePath=".\BMPLoader.h"
				>
			</File>
			<File
				RelativePath=".\EdgeDetectCPU.h"
				>
			</File>
			<File
				RelativePath=".\EdgeDetection.h"
				>
			</File>
			<File
				RelativePath=".\EdgeDetectionDlg.h"
				>
			</File>
			<File
				RelativePath=".\GLExtDef.h"
				>
			</File>
			<File
				RelativePath=".\GLExtension.h"
				>
			</File>
			<File
				RelativePath=".\GLSetup.h"
				>
			</File>
			<File
				RelativePath=".\GLSLShader.h"
				>
			</File>
			<File
				RelativePath=".\GLTexture.h"
				>
			</File>
			<File
				RelativePath=".\GLVertexBuffer.h"
				>
			</File>
			<File
				RelativePath=".\Resource.h"
				>
			</File>
			<File
				RelativePath=".\stdafx.h"
				>
			</File>
			<File
				RelativePath=".\targetver.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
			<File
				RelativePath=".\res\bitmap1.bmp"
				>
			</File>
			<File
				RelativePath=".\res\EdgeDetection.ico"
				>
			</File>
			<File
				RelativePath=".\EdgeDetection.rc"
				>
			</File>
			<File
				RelativePath=".\res\EdgeDetection.rc2"
				>
			</File>
			<File
				RelativePath=".\res\TajMahal.bmp"
				>
			</File>
		</Filter>
		<File
			RelativePath=".\pixel_shader.cg"
			>
		</File>
		<File
			RelativePath=".\ReadMe.txt"
			>
		</File>
	</Files>
	<Globals>
		<Global
			Name="RESOURCE_FILE"
			Value="EdgeDetection.rc"
		/>
	</Globals>
</VisualStudioProject>

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Santhosh G_
India India
No Biography provided

You may also be interested in...

| Advertise | Privacy | Terms of Use | Mobile
Web02 | 2.8.160721.1 | Last Updated 19 Aug 2010
Article Copyright 2010 by Santhosh G_
Everything else Copyright © CodeProject, 1999-2016
Layout: fixed | fluid