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#pragma once
// This class can load a bitmap from a file or Resource.
// LoadBMP return the allocated buffer ,width and height.
class BMPLoader
{
public:
BMPLoader(void);
~BMPLoader(void);
bool LoadBMP( const WCHAR* pFileName_i, int& nWidth_o, int& nHeight_o, BYTE*& pbyData_o );
bool LoadBMP( const int nResourceID_i, int& nWidth_o, int& nHeight_o, BYTE*& pbyData_o );
bool SaveBMP( const WCHAR* pFileName_i, int nWidth_i, int nHeight_i, BYTE* pbyData_i );
};
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