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CDirectoryChangeWatcher - ReadDirectoryChangesW all wrapped up

, 11 May 2002 904.3K 30.3K 343
This class wraps up ReadDirectoryChangesW.
cdirectorychangewatcher-05-12-2002_demo.zip
DirWatcher.dsp
DirWatcher.dsw
DirWatcher_ScreenShot2.jpg
SetFiltersDlg.jpg
TestPatterns.bmp
res
DirWatcher.ico
cdirectorychangewatcher-05-12-2002_src.zip
cdirectorychangewatcher-11-24-2001_src.zip
demowatcher.zip
DirWatcher.exe
DirWatcherU.exe
directorychangewatcher_demo.zip
DirWatcher.clw
DirWatcher.dsp
DirWatcher.dsw
DirWatcher.ico
DirWatcher.exe
directorychangewatcher_src.zip
dirwatcher-11-24-2001_demo.zip
DirWatcher.ico
DirWatcher.dsp
DirWatcher.dsw
DirWatcher.exe
// DirWatcher.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "DirWatcher.h"
#include "DirWatcherDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDirWatcherApp

BEGIN_MESSAGE_MAP(CDirWatcherApp, CWinApp)
	//{{AFX_MSG_MAP(CDirWatcherApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDirWatcherApp construction

CDirWatcherApp::CDirWatcherApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CDirWatcherApp object

CDirWatcherApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CDirWatcherApp initialization

BOOL CDirWatcherApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CDirWatcherDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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About the Author

Wes Jones
Web Developer
United States United States
No Biography provided

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