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RMI for C++

, 6 Aug 2009
User-friendly remote method invocation in C++.
rcf.zip
RCF
demo
vs2003
RCF
Client
Server
doc
include
RCF
Connection.inl
Marshal.inl
Multiplexer.inl
RCF.inl
RcfServer.inl
ServerStub.inl
Protocol
util
Platform
Compiler
bcc55
cw80
gcc32
icl70
msvc71
Library
bcc55
cw80
gcc32
msvc60
msvc71
Machine
SPARC
x86
OS
Cygwin
Unix
Windows
System
NonWindows
Windows
Threads
SF
src
RCF
Protocol
util
SF
test
Jamfile
Jamrules
borland
Jamfile
Jamrules
vs2003
RCF
RCF
RCFTest
//*****************************************************************************
// RCF - Remote Call Framework
// Copyright (c) 2005, Jarl Lindrud.
// Contact: jlindrud@hotmail.com .
//
// Distributed under the so-called MIT license, see accompanying file license.txt.
//*****************************************************************************

#ifndef _SF_I_STREAM_HPP_
#define _SF_I_STREAM_HPP_

#include <typeinfo>

#include <SF/PortableTypes.hpp>

namespace SF {

    //*************************************************************************
    // Stream interfaces

    class DataPtr;
    class Node;
    
    typedef std::pair<void *, const std::type_info *> ObjectId;

    class I_ContextRead
    {
    public:
        virtual void add(SF::UInt32 nid, const ObjectId &id) = 0;
        virtual void add(void *ptr, const std::type_info &objType, void *pObj ) = 0;
        virtual bool query(SF::UInt32 nid, ObjectId &id) = 0;
        virtual bool query(void *ptr, const std::type_info &objType, void *&pObj) = 0;
        virtual void clear() = 0;
    };

    class I_ContextWrite
    {
    public:
        virtual void setEnabled(bool enable) = 0;
        virtual bool getEnabled() = 0;
        virtual void add(const ObjectId &id, SF::UInt32 &nid) = 0;
        virtual bool query(const ObjectId &id, SF::UInt32 &nid) = 0;
        virtual void clear() = 0;
    };

    class I_WithContextRead {
    public:
        virtual I_ContextRead &getContext() = 0;
    };

    class I_WithContextWrite {
    public:
        virtual I_ContextWrite &getContext() = 0;
    };

    class I_LocalStorage {
    public:
        virtual void set(const std::type_info &objType, void *) = 0;
        virtual void *get(const std::type_info &objType) = 0;
    };

    class I_WithLocalStorage {
    public:
        virtual I_LocalStorage &getLocalStorage() = 0;
    };

    class I_Encoding
    {
    public:
        virtual UInt32 getCount(DataPtr &data, const std::type_info &type) = 0;
        virtual void toData(DataPtr &data, void *pvObject, const std::type_info &type, int nCount) = 0;
        virtual void toObject(DataPtr &data, void *pvObject, const std::type_info &type, int nCount) = 0;
    };

    class I_WithEncoding
    {
    public:
        virtual I_Encoding &getEncoding() = 0;
    };

    class I_Stream
    {
    public:
        virtual ~I_Stream() {}
    };

    class WithFormatWrite
    {
    public:
        virtual void begin(const Node &) = 0;
        virtual void put(const DataPtr &) = 0;
        virtual void end() = 0;
    };

    class WithFormatRead
    {
    public:
        virtual bool begin(Node &) = 0;
        virtual bool get(DataPtr &) = 0;
        virtual void end() = 0;
    };

}

#endif // ! _SF_I_STREAM_HPP_

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Jarl Lindrud

Australia Australia
Software developer, ex-resident of Sweden and now living in Canberra, Australia, working on distributed C++ applications. Jarl enjoys programming, but prefers skiing and playing table tennis. He derives immense satisfaction from referring to himself in third person.

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