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Articles / Multimedia / OpenGL

OAG Library (OpenGL) Part 2.2 - Drawing 2D Texts Using the Mouse and Programatically

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23 Oct 2010CPOL2 min read 30.4K   1.1K   19  
This tutorial shows library code for 2D Texts and how to draw them programatically using the mouse in an MFC application.
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9,00"
	Name="OAGMFC"
	ProjectGUID="{E50FEB9B-138F-4D62-926D-203B8B1993A5}"
	RootNamespace="OAGMFC"
	Keyword="MFCProj"
	TargetFrameworkVersion="196613"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			UseOfMFC="2"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
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				Name="VCXMLDataGeneratorTool"
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				Name="VCWebServiceProxyGeneratorTool"
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			<Tool
				Name="VCMIDLTool"
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				MkTypLibCompatible="false"
				ValidateParameters="true"
			/>
			<Tool
				Name="VCCLCompilerTool"
				UseUnicodeResponseFiles="false"
				Optimization="0"
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				PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
				AdditionalIncludeDirectories="$(IntDir)"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				UseUnicodeResponseFiles="false"
				AdditionalDependencies="oagCommond.lib oagd.lib WindowsViewerd.lib XmlParserInterfaced.lib Textured.lib TextureMappingd.lib BMPd.lib JPGd.lib PCXd.lib TGAd.lib OAGXMLd.lib IOSystemd.lib Fontd.lib ObjectMappingTabled.lib FontMappingd.lib"
				LinkIncremental="2"
				AdditionalLibraryDirectories="C:\Libs_Projects\OAGLibrary\bin\VC9;C:\Libs_Projects\WinAPIs\XmlParserInterface\Debug"
				IgnoreDefaultLibraryNames="LIBCMTD"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="1"
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			<Tool
				Name="VCALinkTool"
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			<Tool
				Name="VCManifestTool"
				UseUnicodeResponseFiles="false"
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			<Tool
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			<Tool
				Name="VCBscMakeTool"
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				Name="VCFxCopTool"
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			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
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		</Configuration>
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			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			UseOfMFC="2"
			CharacterSet="0"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
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				Name="VCXMLDataGeneratorTool"
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			<Tool
				Name="VCWebServiceProxyGeneratorTool"
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			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="false"
				ValidateParameters="true"
			/>
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				Name="VCCLCompilerTool"
				UseUnicodeResponseFiles="false"
				Optimization="2"
				EnableIntrinsicFunctions="true"
				AdditionalIncludeDirectories="C:\Libs_Projects\OAGLibrary\OpenGL\include\oag;c:\Libs_Projects\OAGLibrary\OpenGL\include\Texture;c:\Libs_Projects\OAGLibrary\OpenGL\include\BMP;c:\Libs_Projects\OAGLibrary\OpenGL\include\PCX;c:\Libs_Projects\OAGLibrary\OpenGL\include\OAGXML;c:\Libs_Projects\OAGLibrary\OpenGL\include\JPG;C:\Libs_Projects\OAGLibrary\OpenGL\include\Font;C:\Libs_Projects\OAGLibrary\OpenGL\include\WindowsViewer;C:\Libs_Projects\WinAPIs\XmlParserInterface;C:\Libs_Projects\WInAPis\LibXML\include;&quot;C:\Libs_Projects\WinAPIs\FTGL-2.1.3rc5\include&quot;;&quot;C:\Libs_Projects\WinAPIs\freetype-2.3.11\include&quot;;c:\Libs_Projects\OAGLibrary\OpenGL\include\TextureMapping;C:\Libs_Projects\OAGLibrary\OpenGL\include\FontMapping"
				PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG"
				MinimalRebuild="false"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
				AdditionalIncludeDirectories="$(IntDir)"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				UseUnicodeResponseFiles="false"
				AdditionalDependencies="oagCommon.lib oag.lib WindowsViewer.lib XmlParserInterface.lib Texture.lib TextureMapping.lib BMP.lib JPG.lib PCX.lib TGA.lib OAGXML.lib IOSystem.lib Font.lib ObjectMappingTable.lib FontMapping.lib"
				LinkIncremental="1"
				AdditionalLibraryDirectories="C:\Libs_Projects\OAGLibrary\bin\VC9;C:\Libs_Projects\WinAPIs\XmlParserInterface\Release"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
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			<Tool
				Name="VCManifestTool"
				UseUnicodeResponseFiles="false"
			/>
			<Tool
				Name="VCXDCMakeTool"
				UseUnicodeResponseFiles="false"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
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				RelativePath=".\CadTools\Text2DTool.cpp"
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				>
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	<Globals>
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			Name="RESOURCE_FILE"
			Value="OAGMFC.rc"
		/>
	</Globals>
</VisualStudioProject>

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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