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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
#ifndef OAG_OAGJPGTEXTURE_H
#define OAG_OAGJPGTEXTURE_H

#include "..\..\include\Texture\OAGTexture.h"

#include "jpeglib.h"

//Define a new structure to hold the image information
typedef struct _ImageDataRec {
	int rowSpan;
	int sizeX;
	int sizeY;
	unsigned char *data;
} ImageDataRec;


namespace oag
{
	class OGAJPGTexture : public oag::OAGTexture
	{
	public:
		OGAJPGTexture(void);
		virtual ~OGAJPGTexture(void);

	//Attributes
	public:

	private:
		ImageDataRec *m_pImageData;

	//Operations
	private:
		
		void DecodeJPG(jpeg_decompress_struct* cinfo, ImageDataRec *pImageData);

	public:
		void CreateTextureCoordinates();
		bool LoadTextureFromDisk(std::string strFileName);	// Loads a file as a texture
		void BuildTexture();
		//void SetDefaultFilter();
	};

};
#endif //OAG_OAGJPGTEXTURE_H

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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