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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/* jconfig.vc --- jconfig.h for Microsoft Visual C++ on Windows 95 or NT. */
/* see jconfig.txt for explanations */

#define HAVE_PROTOTYPES
#define HAVE_UNSIGNED_CHAR
#define HAVE_UNSIGNED_SHORT
#define USE_MSDOS_MEMMGR
/* #define void char */
/* #define const */
#undef CHAR_IS_UNSIGNED
#define HAVE_STDDEF_H
#define HAVE_STDLIB_H
#undef NEED_BSD_STRINGS
#undef NEED_SYS_TYPES_H
#undef NEED_FAR_POINTERS	/* we presume a 32-bit flat memory model */
#undef NEED_SHORT_EXTERNAL_NAMES
#undef INCOMPLETE_TYPES_BROKEN

/* Define "boolean" as unsigned char, not int, per Windows custom */
#ifndef __RPCNDR_H__		/* don't conflict if rpcndr.h already read */
typedef unsigned char boolean;
#endif
#define HAVE_BOOLEAN		/* prevent jmorecfg.h from redefining it */


#ifdef JPEG_INTERNALS

#undef RIGHT_SHIFT_IS_UNSIGNED

#endif /* JPEG_INTERNALS */

#ifdef JPEG_CJPEG_DJPEG

#define BMP_SUPPORTED		/* BMP image file format */
#define GIF_SUPPORTED		/* GIF image file format */
#define PPM_SUPPORTED		/* PBMPLUS PPM/PGM image file format */
#undef RLE_SUPPORTED		/* Utah RLE image file format */
#define TARGA_SUPPORTED		/* Targa image file format */

#define TWO_FILE_COMMANDLINE	/* optional */
#define USE_SETMODE		/* Microsoft has setmode() */
#undef NEED_SIGNAL_CATCHER
#undef DONT_USE_B_MODE
#undef PROGRESS_REPORT		/* optional */

#endif /* JPEG_CJPEG_DJPEG */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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