#ifndef OAG_TEXTUREUTILS_H
#define OAG_TEXTUREUTILS_H
typedef enum TEXTURE_FILTER
{
MAG_FILTER_NEAREST //GL_TEXTURE_MAG_FILTER, GL_NEAREST,
,MAG_FILTER_LINEAR //GL_TEXTURE_MAG_FILTER, GL_LINEAR
,MAG_FILTER_GL_NEAREST_MIPMAP_LINEAR //GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_LINEAR
,MAG_FILTER_GL_NEAREST_MIPMAP_NEAREST //GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST
,MAG_FILTER_GL_LINEAR_MIPMAP_LINEAR //GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR
,MAG_FILTER_GL_LINEAR_MIPMAP_NEAREST //GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST
,MIN_FILTER_NEAREST //GL_TEXTURE_MIN_FILTER, GL_NEAREST
,MIN_FILTER_LINEAR //GL_TEXTURE_MAG_FILTER, GL_LINEAR
,MIN_FILTER_GL_NEAREST_MIPMAP_LINEAR //GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR
,MIN_FILTER_GL_NEAREST_MIPMAP_NEAREST //GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST
,MIN_FILTER_GL_LINEAR_MIPMAP_LINEAR //GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR
,MIN_FILTER_GL_LINEAR_MIPMAP_NEAREST //GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST
}OAG_TEXTURE_FILTER;
typedef enum TEXTURE_WRAP
{
WRAP_S_REPEAT //GL_TEXTURE_WRAP_S, GL_REPEAT
,WRAP_S_CLAMP //GL_TEXTURE_WRAP_S, GL_CLAMP
,WRAP_T_REPEAT //GL_TEXTURE_WRAP_T, GL_REPEAT
,WRAP_T_CLAMP //GL_TEXTURE_WRAP_T, GL_CLAMP
}OAG_TEXTURE_WRAP;
#endif OAG_TEXTUREUTILS_H