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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
#ifndef OAG_OAGCUBEMAPPING_H
#define OAG_OAGCUBEMAPPING_H

#include "..\TextureMapping\OAGTextureMultiMapping.h"

namespace oag
{
	class OAGCubeMapping : public oag::OAGTextureMultiMapping
	{
	public:
		OAGCubeMapping(void);
		OAGCubeMapping(float nWidth, float nHeight, float nDepth);
		virtual ~OAGCubeMapping(void);

	//Attributes:
	private:
		float				m_nWidth, m_nHeight, m_nDepth;

	protected:
		oag::OAGVector3f	m_CubeVertices[24];

	//Operations
	public:
		void CreateCube();
		float GetDepth()							{ return m_nDepth; };
		float GetHeight()							{ return m_nHeight; };
		float GetWidth()							{ return m_nWidth; };
		void SetDepth(float nDepth)					{ m_nDepth = nDepth; };
		void SetHeight(float nHeight)				{ m_nHeight = nHeight; };
		void SetWidth(float nWidth)					{ m_nWidth = nWidth; };

		//Virtual
	public:
		virtual void OnDraw();
		virtual void ReadNodeXML(CXmlNode* pNode);
		virtual void SaveNodeXML(CXmlNode* pNode);
	};
};
#endif //OAG_OAGCUBEMAPPING_H

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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