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#ifndef OAG_OAGPYRAMIDMULTIMAPPING_H
#define OAG_OAGPYRAMIDMULTIMAPPING_H
#include "OAGPyramidmapping.h"
namespace oag
{
class OAGPyramidMultiMapping : public oag::OAGPyramidMapping
{
public:
OAGPyramidMultiMapping(void);
OAGPyramidMultiMapping(float nWidth, float nHeight, float nDepth);
virtual ~OAGPyramidMultiMapping(void);
//Virtual
public:
virtual void OnDraw();
virtual void ReadNodeXML(CXmlNode* pNode);
virtual void SaveNodeXML(CXmlNode* pNode);
};
};
#endif //OAG_OAGPYRAMIDMULTIMAPPING_H
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I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.