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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/*
 * FTGL - OpenGL font library
 *
 * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
 * Copyright (c) 2008 Éric Beets <ericbeets@free.fr>
 * Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include "..\..\config.h"

#include "..\..\include\ftgl\FTInternals.h"

static const FTBBox static_ftbbox;

//FTGL_BEGIN_C_DECLS
//
//#define C_TOR(cname, cargs, cxxname, cxxarg, cxxtype) \
//    FTGLlayout* cname cargs \
//    { \
//        cxxname *l = new cxxname cxxarg; \
//        if(l->Error()) \
//        { \
//            delete l; \
//            return NULL; \
//        } \
//        FTGLlayout *ftgl = (FTGLlayout *)malloc(sizeof(FTGLlayout)); \
//        ftgl->ptr = l; \
//        ftgl->type = cxxtype; \
//        return ftgl; \
//    }
//
//// FTSimpleLayout::FTSimpleLayout();
//C_TOR(ftglCreateSimpleLayout, (), FTSimpleLayout, (), LAYOUT_SIMPLE);
//
//#define C_FUN(cret, cname, cargs, cxxerr, cxxname, cxxarg) \
//    cret cname cargs \
//    { \
//        if(!l || !l->ptr) \
//        { \
//            fprintf(stderr, "FTGL warning: NULL pointer in %s\n", #cname); \
//            cxxerr; \
//        } \
//        return l->ptr->cxxname cxxarg; \
//    }
//
//// FTLayout::~FTLayout();
//void ftglDestroyLayout(FTGLlayout *l)
//{
//    if(!l || !l->ptr)
//    {
//        fprintf(stderr, "FTGL warning: NULL pointer in %s\n", __FUNCTION__);
//        return;
//    }
//    delete l->ptr;
//    free(l);
//}
//
//// virtual FTBBox FTLayout::BBox(const char* string)
//extern "C++" {
//C_FUN(static FTBBox, _ftgGetlLayoutBBox, (FTGLlayout *l, const char *s),
//      return static_ftbbox, BBox, (s));
//}
//
//void ftgGetlLayoutBBox(FTGLlayout *l, const char * s, float c[6])
//{
//    FTBBox ret = _ftgGetlLayoutBBox(l, s);
//    FTPoint lower = ret.Lower(), upper = ret.Upper();
//    c[0] = lower.Xf(); c[1] = lower.Yf(); c[2] = lower.Zf();
//    c[3] = upper.Xf(); c[4] = upper.Yf(); c[5] = upper.Zf();
//}
//
//// virtual void FTLayout::Render(const char* string, int renderMode);
//C_FUN(void, ftglRenderLayout, (FTGLlayout *l, const char *s, int r),
//      return, Render, (s, r));
//
//// FT_Error FTLayout::Error() const;
//C_FUN(FT_Error, ftglGetLayoutError, (FTGLlayout *l), return -1, Error, ());
//
//// void FTSimpleLayout::SetFont(FTFont *fontInit)
//void ftglSetLayoutFont(FTGLlayout *l, FTGLfont *font)
//{
//    if(!l || !l->ptr)
//    {
//        fprintf(stderr, "FTGL warning: NULL pointer in %s\n", __FUNCTION__);
//        return;
//    }
//    if(l->type != FTGL::LAYOUT_SIMPLE)
//    {
//        fprintf(stderr, "FTGL warning: %s not implemented for %d\n",
//                        __FUNCTION__, l->type);
//    }
//    l->font = font;
//    return dynamic_cast<FTSimpleLayout*>(l->ptr)->SetFont(font->ptr);
//}
//
//// FTFont *FTSimpleLayout::GetFont()
//FTGLfont *ftglGetLayoutFont(FTGLlayout *l)
//{
//    if(!l || !l->ptr)
//    {
//        fprintf(stderr, "FTGL warning: NULL pointer in %s\n", __FUNCTION__);
//        return NULL;
//    }
//    if(l->type != FTGL::LAYOUT_SIMPLE)
//    {
//        fprintf(stderr, "FTGL warning: %s not implemented for %d\n",
//                        __FUNCTION__, l->type);
//    }
//    return l->font;
//}
//
//#undef C_FUN
//
//#define C_FUN(cret, cname, cargs, cxxerr, cxxname, cxxarg) \
//    cret cname cargs \
//    { \
//        if(!l || !l->ptr) \
//        { \
//            fprintf(stderr, "FTGL warning: NULL pointer in %s\n", #cname); \
//            cxxerr; \
//        } \
//        if(l->type != FTGL::LAYOUT_SIMPLE) \
//        { \
//            fprintf(stderr, "FTGL warning: %s not implemented for %d\n", \
//                            __FUNCTION__, l->type); \
//            cxxerr; \
//        } \
//        return dynamic_cast<FTSimpleLayout*>(l->ptr)->cxxname cxxarg; \
//    }
//
//// void FTSimpleLayout::SetLineLength(const float LineLength);
//C_FUN(void, ftglSetLayoutLineLength, (FTGLlayout *l, const float length),
//      return, SetLineLength, (length));
//
//// float FTSimpleLayout::GetLineLength() const
//C_FUN(float, ftglGetLayoutLineLength, (FTGLlayout *l),
//      return 0.0f, GetLineLength, ());
//
//// void FTSimpleLayout::SetAlignment(const TextAlignment Alignment)
//C_FUN(void, ftglSetLayoutAlignment, (FTGLlayout *l, const int a),
//      return, SetAlignment, ((FTGL::TextAlignment)a));
//
//// TextAlignment FTSimpleLayout::GetAlignment() const
//C_FUN(int, ftglGetLayoutAlignement, (FTGLlayout *l),
//      return FTGL::ALIGN_LEFT, GetAlignment, ());
//
//// void FTSimpleLayout::SetLineSpacing(const float LineSpacing)
//C_FUN(void, ftglSetLayoutLineSpacing, (FTGLlayout *l, const float f),
//      return, SetLineSpacing, (f));
//
//FTGL_END_C_DECLS

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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