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/*
* Summary: string dictionnary
* Description: dictionary of reusable strings, just used to avoid allocation
* and freeing operations.
*
* Copy: See Copyright for the status of this software.
*
* Author: Daniel Veillard
*/
#ifndef __XML_DICT_H__
#define __XML_DICT_H__
#include <libxml/xmlversion.h>
#include <libxml/tree.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
* The dictionnary.
*/
typedef struct _xmlDict xmlDict;
typedef xmlDict *xmlDictPtr;
/*
* Constructor and destructor.
*/
XMLPUBFUN xmlDictPtr XMLCALL
xmlDictCreate (void);
XMLPUBFUN xmlDictPtr XMLCALL
xmlDictCreateSub(xmlDictPtr sub);
XMLPUBFUN int XMLCALL
xmlDictReference(xmlDictPtr dict);
XMLPUBFUN void XMLCALL
xmlDictFree (xmlDictPtr dict);
/*
* Lookup of entry in the dictionnary.
*/
XMLPUBFUN const xmlChar * XMLCALL
xmlDictLookup (xmlDictPtr dict,
const xmlChar *name,
intptr_t len);
XMLPUBFUN const xmlChar * XMLCALL
xmlDictExists (xmlDictPtr dict,
const xmlChar *name,
intptr_t len);
XMLPUBFUN const xmlChar * XMLCALL
xmlDictQLookup (xmlDictPtr dict,
const xmlChar *prefix,
const xmlChar *name);
XMLPUBFUN int XMLCALL
xmlDictOwns (xmlDictPtr dict,
const xmlChar *str);
XMLPUBFUN int XMLCALL
xmlDictSize (xmlDictPtr dict);
/*
* Cleanup function
*/
XMLPUBFUN void XMLCALL
xmlDictCleanup (void);
#ifdef __cplusplus
}
#endif
#endif /* ! __XML_DICT_H__ */
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I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.