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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/*
 * Summary: string dictionnary
 * Description: dictionary of reusable strings, just used to avoid allocation
 *         and freeing operations.
 *
 * Copy: See Copyright for the status of this software.
 *
 * Author: Daniel Veillard
 */

#ifndef __XML_DICT_H__
#define __XML_DICT_H__

#include <libxml/xmlversion.h>
#include <libxml/tree.h>

#ifdef __cplusplus
extern "C" {
#endif

/*
 * The dictionnary.
 */
typedef struct _xmlDict xmlDict;
typedef xmlDict *xmlDictPtr;

/*
 * Constructor and destructor.
 */
XMLPUBFUN xmlDictPtr XMLCALL
			xmlDictCreate	(void);
XMLPUBFUN xmlDictPtr XMLCALL
			xmlDictCreateSub(xmlDictPtr sub);
XMLPUBFUN int XMLCALL
			xmlDictReference(xmlDictPtr dict);
XMLPUBFUN void XMLCALL			
			xmlDictFree	(xmlDictPtr dict);

/*
 * Lookup of entry in the dictionnary.
 */
XMLPUBFUN const xmlChar * XMLCALL		
			xmlDictLookup	(xmlDictPtr dict,
		                         const xmlChar *name,
		                         intptr_t len);
XMLPUBFUN const xmlChar * XMLCALL		
			xmlDictExists	(xmlDictPtr dict,
		                         const xmlChar *name,
		                         intptr_t len);
XMLPUBFUN const xmlChar * XMLCALL		
			xmlDictQLookup	(xmlDictPtr dict,
		                         const xmlChar *prefix,
		                         const xmlChar *name);
XMLPUBFUN int XMLCALL
			xmlDictOwns	(xmlDictPtr dict,
					 const xmlChar *str);
XMLPUBFUN int XMLCALL			
			xmlDictSize	(xmlDictPtr dict);

/*
 * Cleanup function
 */
XMLPUBFUN void XMLCALL
                        xmlDictCleanup  (void);

#ifdef __cplusplus
}
#endif
#endif /* ! __XML_DICT_H__ */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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